local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local StarterGui = game:GetService("StarterGui") local LocalPlayer = Players.LocalPlayer local Camera = Workspace.CurrentCamera local autoplay_enabled = false local smooth_factor = 1 local function sendNotification(text) StarterGui:SetCore("SendNotification", { Title = "SoundSpace", Text = text, Duration = 3 }) end RunService.RenderStepped:Connect(function() if not autoplay_enabled then return end local character = LocalPlayer.Character if not character then return end local client = Workspace:FindFirstChild("Client") if not client then return end local game_folder = client:FindFirstChild("Game") if not game_folder then return end if not Camera then Camera = Workspace.CurrentCamera if not Camera then return end end local cam_pos = Camera.CFrame.Position local closest_marker = nil local closest_distance = math.huge for _, marker in pairs(game_folder:GetDescendants()) do if marker:IsA("Part") and marker:GetAttribute("EffectColor") ~= nil then local marker_pos = marker.Position local distance = (cam_pos - marker_pos).Magnitude if distance < closest_distance then closest_distance = distance closest_marker = marker end end end if closest_marker then local target_pos = closest_marker.Position local screen_pos, on_screen = Camera:WorldToViewportPoint(target_pos) if on_screen then local target_x = screen_pos.X local target_y = screen_pos.Y local current_mouse = UserInputService:GetMouseLocation() local diff_x = (target_x - current_mouse.X) * smooth_factor local diff_y = (target_y - current_mouse.Y) * smooth_factor mousemoverel(diff_x, diff_y) end end end) UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.N then autoplay_enabled = not autoplay_enabled if autoplay_enabled then sendNotification("Auto Play enabled! (N)") else sendNotification("Auto Play disabled! (N)") end end end) sendNotification("SoundSpace Auto Play loaded! Press N to enable")