local LocalPlayer = game:GetService("Players").LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") LocalPlayer.PlayerGui.Notifications.Normal.Visible = false local AutoFarm = false local AutoStar = false local AutoSword = false local AutoFruit = false local AutoDragon = false local AutoSaiyan = false local AutoRank = false local AutoHaki = false local AutoPirate = false local AutoReiatsu = false local AutoSpirit = false local AutoZanpakuto = false local AutoCurse = false local AutoCurseProgress = false local AutoDemonArts = false local Star = 1 local Stars = {} for i = 1,20 do table.insert(Stars,i) end local Library = loadstring(game:HttpGet(("https://raw.githubusercontent.com/theneutral0ne/wally-modified/refs/heads/main/wally-modified.lua")))() local AutoFarmWindow = Library:CreateWindow('Credit: Neutral') AutoFarmWindow:Toggle("Auto Farm",{},function(value) AutoFarm = value end) local AutoUpgradeWindow = Library:CreateWindow("Auto Upgrade") AutoUpgradeWindow:Toggle("Auto Rank Up",{},function(value) AutoRank = value end) AutoUpgradeWindow:Toggle("Auto Upgrade Haki",{},function(value) AutoHaki = value end) AutoUpgradeWindow:Toggle("Auto Upgrade Spiritual",{},function(value) AutoSpirit = value end) AutoUpgradeWindow:Toggle("Auto Upgrade Curse",{},function(value) AutoCurseProgress = value end) local AutoRollWindow = Library:CreateWindow("Auto Roll") AutoRollWindow:Toggle("Auto Star",{},function(value) AutoStar = value end) AutoRollWindow:Dropdown("Star",{list = Stars},function(value) Star = value end) AutoRollWindow:Toggle("Auto Roll Dragon Race",{},function(value) AutoDragon = value end) AutoRollWindow:Toggle("Auto Roll Saiyan Evo",{},function(value) AutoSaiyan = value end) AutoRollWindow:Toggle("Auto Roll Sword",{},function(value) AutoSword = value end) AutoRollWindow:Toggle("Auto Roll Fruit",{},function(value) AutoFruit = value end) AutoRollWindow:Toggle("Auto Roll Pirate Crew",{},function(value) AutoPirate = value end) AutoRollWindow:Toggle("Auto Roll Reiatsu Color",{},function(value) AutoReiatsu = value end) AutoRollWindow:Toggle("Auto Roll Zanpakuto",{},function(value) AutoZanpakuto = value end) AutoRollWindow:Toggle("Auto Roll Curse",{},function(value) AutoCurse = value end) AutoRollWindow:Toggle("Auto Roll Demon Arts",{},function(value) AutoDemonArts = value end) RunService.RenderStepped:Connect(function() Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() if Character and AutoFarm then local Closest local ClosestMag = 30 for _,Enemy in workspace.Debris.Monsters:GetChildren() do if Enemy:FindFirstChild("HumanoidRootPart") and (Character.HumanoidRootPart.Position - Enemy.HumanoidRootPart.Position).Magnitude < ClosestMag and Enemy:GetAttribute("Health") and Enemy:FindFirstChild("Humanoid") then ClosestMag = (Character.HumanoidRootPart.Position - Enemy.HumanoidRootPart.Position).Magnitude Closest = Enemy end end if Closest then ReplicatedStorage.Events.To_Server:FireServer({Id = Closest.name,Action = "_Mouse_Click"}) else ReplicatedStorage.Events.To_Server:FireServer({Action = "_Mouse_Click"}) end end if AutoStar then ReplicatedStorage.Events.To_Server:FireServer({Open_Amount = 15,Action = "_Stars",Name = "Star_"..Star}) end if AutoSword then ReplicatedStorage.Events.To_Server:FireServer({Open_Amount = 1,Action = "_Gacha_Activate",Name = "Swords"}) end if AutoFruit then ReplicatedStorage.Events.To_Server:FireServer({Open_Amount = 1,Action = "_Gacha_Activate",Name = "Demon_Fruits"}) end if AutoDragon then ReplicatedStorage.Events.To_Server:FireServer({Open_Amount = 1,Action = "_Gacha_Activate",Name = "Dragon_Race"}) end if AutoSaiyan then ReplicatedStorage.Events.To_Server:FireServer({Open_Amount = 1,Action = "_Gacha_Activate",Name = "Saiyan_Evolution"}) end if AutoRank then ReplicatedStorage.Events.To_Server:FireServer({Upgrading_Name = "Rank",Action = "_Upgrades",Upgrade_Name = "Rank_Up"}) end if AutoHaki then ReplicatedStorage.Events.To_Server:FireServer({Upgrading_Name = "Haki_Upgrade",Action = "_Upgrades",Upgrade_Name = "Haki_Upgrade"}) end if AutoPirate then ReplicatedStorage.Events.To_Server:FireServer({Open_Amount = 1,Action = "_Gacha_Activate",Name = "Pirate_Crew"}) end if AutoReiatsu then ReplicatedStorage.Events.To_Server:FireServer({Open_Amount = 1,Action = "_Gacha_Activate",Name = "Reiatsu_Color"}) end if AutoSpirit then ReplicatedStorage.Events.To_Server:FireServer({Upgrading_Name = "Spiritual_Pressure",Action = "_Upgrades",Upgrade_Name = "Spiritual_Pressure"}) end if AutoZanpakuto then ReplicatedStorage.Events.To_Server:FireServer({Open_Amount = 1,Action = "_Gacha_Activate",Name = "Zanpakuto"}) end if AutoCurse then ReplicatedStorage.Events.To_Server:FireServer({Open_Amount = 1,Action = "_Gacha_Activate",Name = "Curses"}) end if AutoCurseProgress then ReplicatedStorage.Events.To_Server:FireServer({Upgrading_Name = "Curse",Action = "_Upgrades",Upgrade_Name = "Cursed_Progression"}) end if AutoDemonArts then ReplicatedStorage.Events.To_Server:FireServer({Open_Amount = 1,Action = "_Gacha_Activate",Name = "Demon_Arts"}) end end)