getgenv().HC6AutoTime = true; local function release() if syn or KRNL_LOADED then keyrelease(0x45) else game:GetService("ReplicatedStorage").Remotes.server.shoot:FireServer({[1] = false,[2] = false}) end end game:GetService("RunService").RenderStepped:Connect(function() if getgenv().HC6AutoTime == false then return end if getgenv().isrunning == true then return; end getgenv().isrunning = true; repeat wait() until game:GetService("Players").LocalPlayer.Character.Values.shooting.Value == true repeat wait() until game:GetService("Players").LocalPlayer.Character.Meter2.SurfaceGui.Circle[163].Visible == true release() getgenv().isrunning = false; end) print'trappy has an asian pp';