local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local LocalPlayer = Players.LocalPlayer local PlayerGui = LocalPlayer:WaitForChild("PlayerGui") local gui = Instance.new("ScreenGui", PlayerGui) gui.Name = "RainbowEdgeGui" local frame = Instance.new("Frame", gui) frame.Size = UDim2.new(0, 320, 0, 90) frame.Position = UDim2.new(0.5, -160, 0.5, -45) frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) frame.BorderSizePixel = 0 frame.Active = true frame.Draggable = true Instance.new("UICorner", frame).CornerRadius = UDim.new(0, 12) local topBar = Instance.new("Frame", frame) topBar.Size = UDim2.new(1, 0, 0, 35) topBar.BackgroundColor3 = Color3.fromRGB(30, 30, 30) topBar.BorderSizePixel = 0 Instance.new("UICorner", topBar).CornerRadius = UDim.new(0, 12) local function addRainbowGradient(parent) local grad = Instance.new("UIGradient", parent) grad.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(0.2, Color3.fromRGB(255, 127, 0)), ColorSequenceKeypoint.new(0.4, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(0.6, Color3.fromRGB(0, 255, 0)), ColorSequenceKeypoint.new(0.8, Color3.fromRGB(0, 0, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(139, 0, 255)), } grad.Rotation = 45 local tweenService = game:GetService("TweenService") local info = TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, -1, true) tweenService:Create(grad, info, {Rotation = 405}):Play() end addRainbowGradient(frame) addRainbowGradient(topBar) local discordLabel = Instance.new("TextLabel", topBar) discordLabel.Size = UDim2.new(0, 200, 1, 0) discordLabel.Position = UDim2.new(0, 10, 0, 0) discordLabel.BackgroundTransparency = 1 discordLabel.Text = "discord:1w69" discordLabel.TextColor3 = Color3.fromRGB(255, 255, 255) discordLabel.Font = Enum.Font.SourceSansBold discordLabel.TextSize = 16 discordLabel.TextXAlignment = Enum.TextXAlignment.Left local closeBtn = Instance.new("TextButton", topBar) closeBtn.Size = UDim2.new(0, 30, 0, 30) closeBtn.Position = UDim2.new(1, -40, 0, 2) closeBtn.BackgroundColor3 = Color3.fromRGB(180, 30, 30) closeBtn.Text = "❌" closeBtn.TextColor3 = Color3.new(1, 1, 1) closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 20 Instance.new("UICorner", closeBtn).CornerRadius = UDim.new(0, 12) closeBtn.MouseButton1Click:Connect(function() gui:Destroy() end) local buttonHolder = Instance.new("Frame", frame) buttonHolder.Size = UDim2.new(1, 0, 0, 50) buttonHolder.Position = UDim2.new(0, 0, 0, 35) buttonHolder.BackgroundTransparency = 1 local UIList = Instance.new("UIListLayout", buttonHolder) UIList.Padding = UDim.new(0, 10) UIList.HorizontalAlignment = Enum.HorizontalAlignment.Center UIList.SortOrder = Enum.SortOrder.LayoutOrder local function createButton(text) local btn = Instance.new("TextButton") btn.Size = UDim2.new(0.8, 0, 0, 40) btn.BackgroundColor3 = Color3.fromRGB(40, 70, 120) btn.TextColor3 = Color3.fromRGB(255, 255, 255) btn.Font = Enum.Font.SourceSansBold btn.TextSize = 18 btn.Text = text Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 12) addRainbowGradient(btn) btn.Parent = buttonHolder return btn end local RunService = game:GetService("RunService") local active = false local connection local btn1 = createButton("Jumpscare only lobby ❌") local function randomValue() local values = { "test", 123, true, false, Vector3.new(math.random(), math.random(), math.random()), Color3.new(math.random(), math.random(), math.random()), Enum.Material.Neon, Enum.KeyCode.A, } return values[math.random(1, #values)] end btn1.MouseButton1Click:Connect(function() active = not active btn1.Text = "Jumpscare only lobby " .. (active and "✅" or "❌") if active then local remote = ReplicatedStorage:FindFirstChild("JumpscareRemote") if remote and remote:IsA("RemoteEvent") then connection = RunService.Heartbeat:Connect(function() pcall(function() remote:FireServer(randomValue(), randomValue(), randomValue()) end) end) else active = false btn1.Text = "Jumpscare only lobby ❌" end else if connection then connection:Disconnect() connection = nil end end end)