game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Heal"):FireServer() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local GodMode = false local Library = loadstring(game:HttpGet(("https://raw.githubusercontent.com/theneutral0ne/wally-modified/refs/heads/main/wally-modified.lua")))() local Window = Library:CreateWindow('Credit: Neutral') Window:Toggle("God Mode", {}, function(value) GodMode = value if GodMode then for i = 1,1000 do ReplicatedStorage.Remotes.Choice:FireServer("Tower") end end end) Window:Button("Inf HP (Must be Lvl 2+)", function() for i = 1,1000 do ReplicatedStorage.Remotes.Choice:FireServer("Tower") end end) Window:Button("Inf Damage (Must be Lvl 2+)", function() for i = 1,100 do ReplicatedStorage.Remotes.Choice:FireServer("Giant") end end) Window:Button("Inf Attack Speed (Must be Lvl 2+)", function() for i = 1,100 do ReplicatedStorage.Remotes.Choice:FireServer("Trident") end end) Window:Button("Inf Luck (Must be Lvl 2+)", function() for i = 1,100 do ReplicatedStorage.Remotes.Choice:FireServer("Spades") end end) RunService.RenderStepped:Connect(function() if GodMode then ReplicatedStorage.Remotes.Heal:FireServer() end end)