local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local WearItem = ReplicatedStorage:WaitForChild("WearItem") local TurkeyMorph = game:GetService("Workspace").Events.Morph.Player local TurkeysPerSec = 500 -- Amount of turkeys to spawn a second local Count = 1000 -- Total amount of turkeys to spawn local function wearFace() local args = { "Wear", "10907551", "Faces" } WearItem:FireServer(args) end local function resetChar() local char = Players.LocalPlayer.Character if char and char:FindFirstChild("Humanoid") then char.Humanoid.Health = 0 end end local function spawnTurkeys(Count) Count = math.floor(Count) if Count < 1 then Count = 1 end local rate = TurkeysPerSec if rate <= 0 then rate = 1 end if rate >= 50 then for i = 1, Count do TurkeyMorph:FireServer("Turkey") end else local delay = 1 / rate for i = 1, Count do TurkeyMorph:FireServer("Turkey") if i < Count then task.wait(delay) end end end resetChar() end local function lagServer() wearFace() task.wait(0.05) spawnTurkeys(Count) end lagServer()