-- Function to give the selected item and specified amount local function give(item, items) game:GetService("ReplicatedStorage").Remotes.AddShirt:FireServer(item, tostring(items)) end -- Load the library for GUI creation local library = loadstring(game:HttpGet('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3'))() -- Create a table to store the item names local t = {} -- Collect item names from the LocalPlayer's Data for i, v in pairs(game:GetService("Players").LocalPlayer:WaitForChild("Data"):GetChildren()) do if v:IsA("IntValue") then table.insert(t, v.Name) end end -- Create a GUI window and folder for item spawner local b = library:CreateWindow("Wacky Item Spawner"):CreateFolder("Item Spawner") -- Dropdown for selecting items b:Dropdown("Select Item", t, true, function(selected) item = selected end) -- Input box for specifying the amount of items b:Box("Amount Of Items", "number", function(value) items = value end) -- Button to give selected items b:Button("Give Selected Items", function() give(item, items) end) -- Destroy the GUI when done b:DestroyGui()