getgenv().collectOrbsToggle = true getgenv().collectRingsToggle = true getgenv().autoRebirth = true getgenv().autoPurple = true getgenv().autoRed = true getgenv().autoBlue = true getgenv().autoYellow = true getgenv().autoLight = true getgenv().autoSnow = true getgenv().autoInferno = true getgenv().autoLava = true getgenv().autoElectro = true local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))() local remotePath = game:GetService("ReplicatedStorage").rEvents local w = library:CreateWindow("Legends Of Speed") local d = w:CreateFolder("Auto Grab Orbs") local f = w:CreateFolder("Auto Rings") local a = w:CreateFolder("Auto Rebirth") local q = w:CreateFolder("Auto Crystal") local s = w:CreateFolder("Teleports") local i = w:CreateFolder("Info") local b = w:CreateFolder("Credits") local c = w:CreateFolder("Destroy GUI") function aOrbs() spawn(function() local playerHead = game.Players.LocalPlayer.Character.Head while wait() do if not getgenv().collectOrbsToggle then break end for i, v in pairs(game:GetService("Workspace").orbFolder:GetDescendants()) do if v.Name == "TouchInterest" and v.Parent then firetouchinterest(playerHead, v.Parent, 1) wait() firetouchinterest(playerHead, v.Parent,0) break end end end end) end function aRings() spawn(function() local playerHead = game.Players.LocalPlayer.Character.Head while wait() do if not getgenv().collectRingsToggle then break end for i, v in pairs(game:GetService("Workspace").Hoops:GetDescendants()) do if v.Name == "TouchInterest" and v.Parent then firetouchinterest(playerHead, v.Parent, 1) wait() firetouchinterest(playerHead, v.Parent,0) break end end end end) end function aRebirth() spawn(function() while getgenv().autoRebirth == true do local args = {[1] = "rebirthRequest"} remotePath.rebirthEvent:FireServer(unpack(args)) wait() end end) end function aPurple() spawn(function() while getgenv().autoPurple == true do local args = {[1] = "openCrystal",[2] = "Purple Crystal"} remotePath.openCrystalRemote:InvokeServer(unpack(args)) wait() end end) end function aRed() spawn(function() while getgenv().autoRed == true do local args = {[1] = "openCrystal",[2] = "Red Crystal"} remotePath.openCrystalRemote:InvokeServer(unpack(args)) wait() end end) end function aBlue() spawn(function() while getgenv().autoBlue == true do local args = {[1] = "openCrystal",[2] = "Blue Crystal"} remotePath.openCrystalRemote:InvokeServer(unpack(args)) wait() end end) end function aYellow() spawn(function() while getgenv().autoYellow == true do local args = {[1] = "openCrystal",[2] = "Yellow Crystal"} remotePath.openCrystalRemote:InvokeServer(unpack(args)) wait() end end) end function aLight() spawn(function() while getgenv().autoLight == true do local args = {[1] = "openCrystal",[2] = "Lightning Crystal"} remotePath.openCrystalRemote:InvokeServer(unpack(args)) wait() end end) end function aSnow() spawn(function() while getgenv().autoSnow == true do local args = {[1] = "openCrystal",[2] = "Snow Crystal"} remotePath.openCrystalRemote:InvokeServer(unpack(args)) wait() end end) end function aInferno() spawn(function() while getgenv().autoInferno == true do local args = {[1] = "openCrystal",[2] = "Inferno Crystal"} remotePath.openCrystalRemote:InvokeServer(unpack(args)) wait() end end) end function aLava() spawn(function() while getgenv().autoLava == true do local args = {[1] = "openCrystal",[2] = "Lava Crystal"} remotePath.openCrystalRemote:InvokeServer(unpack(args)) wait() end end) end function aElectro() spawn(function() while getgenv().autoElectro == true do local args = {[1] = "openCrystal",[2] = "Electro Legends Crystal"} remotePath.openCrystalRemote:InvokeServer(unpack(args)) wait() end end) end q:Label("Theres no egg animations",{ TextSize = 17; -- Self Explaining TextColor = Color3.fromRGB(255,255,255); -- Self Explaining BgColor = Color3.fromRGB(69,69,69); -- Self Explaining }) d:Toggle("Auto Grab Orbs", function (bool) getgenv().collectOrbsToggle = bool print('Auto Orb is: ', bool); if bool then aOrbs() end end) f:Toggle("Auto Rings(slow)", function (bool) getgenv().collectRingsToggle = bool print('Auto Orb is: ', bool); if bool then aRings() end end) a:Toggle("Auto Rebirth", function (bool) getgenv().autoRebirth = bool print('Auto Orb is: ', bool); if bool then aRebirth() end end) q:Toggle("Red Crystal", function (bool) getgenv().autoRed = bool print('Auto crystal is: ', bool); if bool then aRed() end end) q:Toggle("Blue Crystal", function (bool) getgenv().autoBlue = bool print('Auto crystal is: ', bool); if bool then aBlue() end end) q:Toggle("Purple Crystal", function (bool) getgenv().autoPurple = bool print('Auto crystal is: ', bool); if bool then aPurple() end end) q:Toggle("Yellow Crystal", function (bool) getgenv().autoYellow = bool print('Auto crystal is: ', bool); if bool then aYellow() end end) q:Toggle("Lightning Crystal", function (bool) getgenv().autoLight = bool print('Auto crystal is: ', bool); if bool then aLight() end end) q:Toggle("Snow Crystal", function (bool) getgenv().autoSnow = bool print('Auto crystal is: ', bool); if bool then aSnow() end end) q:Toggle("Inferno Crystal", function (bool) getgenv().autoInferno = bool print('Auto crystal is: ', bool); if bool then aInferno() end end) q:Toggle("Lava Crystal", function (bool) getgenv().autoLava = bool print('Auto crystal is: ', bool); if bool then aLava() end end) q:Toggle("Electro Legends Crystal", function (bool) getgenv().autoElectro = bool print('Auto crystal is: ', bool); if bool then aElectro() end end) i:Label("UI key is Right CTRL",{ TextSize = 17; -- Self Explaining TextColor = Color3.fromRGB(255,255,255); -- Self Explaining BgColor = Color3.fromRGB(69,69,69); -- Self Explaining }) c:DestroyGui() print('made by toolzy#9999') b:Button("toolzy#9999",function() setclipboard("toolzy#9999") toclipboard("toolzy#9999") end) s:Button("Golden Chest", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-681.012146, 70.367691, -274.911133, 0.707134247, 0, 0.707079291, 0, 1, 0, -0.707079291, 0, 0.707134247) end) s:Button("Enchanted Chest", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-593.039673, 78.3677063, 2130.06738, 0.996191859, 0, 0.0871884301, 0, 1, 0, -0.0871884301, 0, 0.996191859) end) s:Button("Magma Chest", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2494.19556, 74.367691, 3981.54175, 0.642763317, -0, -0.766064942, 0, 1, -0, 0.766064942, 0, 0.642763317) end) s:Button("Reward Cest 1", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1624.53259, 28.202322, -497.825592, 0.258864343, 0, 0.965913713, 0, 1, 0, -0.965913713, 0, 0.258864343) end) s:Button("Reward Cest 2", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2497.65869, 26.2436581, -2133.52759, 0.965929627, -0, -0.258804798, 0, 1, -0, 0.258804798, 0, 0.965929627) end) s:Button("Reward Cest 3", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2235.75903, 321.167633, 1003.06476, 0.996191859, 0, 0.0871884301, 0, 1, 0, -0.0871884301, 0, 0.996191859) end) s:Button("Reward Cest 4", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1561.51636, 108.683212, 5680.7373, -0.173636436, 0.00328794168, -0.984804392, 0.0182685666, 0.999833107, 0.000117084011, 0.984640479, -0.0179706328, -0.173667431) end) s:Button("Group Chest", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-479.203979, 14.665555, 402.61377, 0.0871419907, 2.0634383e-05, -0.996196032, -0.0868328214, 0.996194124, -0.00757506117, 0.992404461, 0.087162599, 0.0868121386) end)