local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))() -- Create main UI window local Window = Rayfield:CreateWindow({ Name = "Kronus | Legends of Speed | Free", Icon = nil, LoadingTitle = "Kronus Loader", LoadingSubtitle = "Initializing...", }) -- Create tabs local MainTab = Window:CreateTab("Autofarms", nil) local FastTab = Window:CreateTab("Fast Farms", nil) -- Sections MainTab:CreateSection("Standard Farms") FastTab:CreateSection("Accelerated Farms") -- Shared variables local orbEvent = game:GetService("ReplicatedStorage"):WaitForChild("rEvents"):WaitForChild("orbEvent") -- === Autofarm Orbs === local orbFarmEnabled = false MainTab:CreateToggle({ Name = "Autofarm Orbs", CurrentValue = false, Callback = function(value) orbFarmEnabled = value end, }) task.spawn(function() while true do if orbFarmEnabled then orbEvent:FireServer("collectOrb", "Orange Orb", "City") end task.wait() end end) -- === Autofarm Gems === local gemFarmEnabled = false local function farmGems() while gemFarmEnabled do orbEvent:FireServer("collectOrb", "Gem", "City") task.wait() end end MainTab:CreateToggle({ Name = "Autofarm Gems", CurrentValue = false, Callback = function(value) gemFarmEnabled = value if gemFarmEnabled then task.spawn(farmGems) end end, }) -- === Autofarm Hoops === local hoopFarmEnabled = false local function farmHoops() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local root = character:WaitForChild("HumanoidRootPart") while hoopFarmEnabled do for _, hoop in ipairs(workspace:WaitForChild("Hoops"):GetDescendants()) do if hoop:IsA("BasePart") and hoop.Name == "Hoop" then firetouchinterest(root, hoop, 0) task.wait() firetouchinterest(root, hoop, 1) end end task.wait() end end MainTab:CreateToggle({ Name = "Autofarm Hoops", CurrentValue = false, Callback = function(value) hoopFarmEnabled = value if value then task.spawn(farmHoops) end end, }) -- === Fast Autofarms === local fastOrbEnabled, fastOrbThread FastTab:CreateToggle({ Name = "Fast Autofarm Orbs", CurrentValue = false, Callback = function(state) fastOrbEnabled = state if state and not fastOrbThread then fastOrbThread = task.spawn(function() while fastOrbEnabled do for _ = 1, 500000 do orbEvent:FireServer("collectOrb", "Orange Orb", "City") end task.wait() end fastOrbThread = nil end) end end, }) local fastGemEnabled, fastGemThread FastTab:CreateToggle({ Name = "Fast Autofarm Gems", CurrentValue = false, Callback = function(state) fastGemEnabled = state if state and not fastGemThread then fastGemThread = task.spawn(function() while fastGemEnabled do for _ = 1, 20 do orbEvent:FireServer("collectOrb", "Gem", "City") end task.wait() end fastGemThread = nil end) end end, }) local fastHoopEnabled, fastHoopThread FastTab:CreateToggle({ Name = "Fast Autofarm Hoops", CurrentValue = false, Callback = function(state) fastHoopEnabled = state if state and not fastHoopThread then fastHoopThread = task.spawn(function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local root = character:WaitForChild("HumanoidRootPart") while fastHoopEnabled do for _, hoop in ipairs(workspace:WaitForChild("Hoops"):GetDescendants()) do if hoop:IsA("BasePart") and hoop.Name == "Hoop" then for _ = 1, 20 do firetouchinterest(root, hoop, 0) firetouchinterest(root, hoop, 1) end end end task.wait() end fastHoopThread = nil end) end end, }) -- Notices MainTab:CreateParagraph({ Title = "Note", Content = "Auto Hoops work, but they have a built-in cooldown.", }) FastTab:CreateParagraph({ Title = "Warning", Content = "These farms are significantly faster and may cause lag or instability. Use with caution pls", })