local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local localPlayer = Players.LocalPlayer local mobs = workspace:WaitForChild("Mobs") local mobFolders = { mobs:WaitForChild("Regular"), mobs:WaitForChild("MegaBoss"), } local dealDamageRemote = ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("DealDamage") local Library = loadstring(game:HttpGet( "https://raw.githubusercontent.com/theneutral0ne/wally-modified/refs/heads/main/wally-modified.lua" ))() local Flags = {} local Window = Library:CreateWindow("Targeting") Window:Section("Combat") Window:Toggle("Kill Aura", { location = Flags, flag = "KillAura", default = false, }) local currentTarget = nil RunService.RenderStepped:Connect(function() if not Flags.KillAura then currentTarget = nil return end local character = localPlayer.Character local playerRootPart = character and character:FindFirstChild("HumanoidRootPart") if not playerRootPart then currentTarget = nil return end local closestEnemy = nil local closestDistance = math.huge for _, mobFolder in mobFolders do for _, enemy in mobFolder:GetChildren() do local humanoid = enemy:FindFirstChildOfClass("Humanoid") local enemyRootPart = enemy:FindFirstChild("HumanoidRootPart") if humanoid and humanoid.Health > 0 and enemyRootPart and enemyRootPart:IsA("BasePart") then local distance = (enemyRootPart.Position - playerRootPart.Position).Magnitude if distance < closestDistance then closestDistance = distance closestEnemy = enemy end end end end currentTarget = closestEnemy if currentTarget then dealDamageRemote:FireServer({ buffer.fromstring(currentTarget.Name) }) end end)