-- Made by Snickers (sinfulf3dd on discord) local _C = game:GetService("CoreGui") local _P = game:GetService("Players") local _T = game:GetService("TweenService") if _C:FindFirstChild("ToraScript") then _C.ToraScript:Destroy() end local _L = loadstring(game:HttpGet("https://raw.githubusercontent.com/liebertsx/Tora-Library/main/src/librarynew", true))() local _W = _L:CreateWindow("Last Run - Gun Mod") local _p = _P.LocalPlayer local _b = {} local function _antiSit() local char = _p.Character if char then local hum = char:FindFirstChildWhichIsA("Humanoid") if hum and hum.Sit then hum.Jump = true end end end local function _s(t, e) if not t:IsA("Tool") then return end if e then if not _b[t] then _b[t] = { a = t:GetAttribute("ammo"), d = t:GetAttribute("damage"), f = t:GetAttribute("fireMode"), rx = t:GetAttribute("recoilMax"), rn = t:GetAttribute("recoilMin"), ro = t:GetAttribute("rateOfFire"), } end t:SetAttribute("ammo", math.huge) t:SetAttribute("damage", math.huge) t:SetAttribute("fireMode", "Auto") t:SetAttribute("recoilMax", Vector2.new(0, 0)) t:SetAttribute("recoilMin", Vector2.new(0, 0)) t:SetAttribute("rateOfFire", 0) else local o = _b[t] if o then t:SetAttribute("ammo", o.a) t:SetAttribute("damage", o.d) t:SetAttribute("fireMode", o.f) t:SetAttribute("recoilMax", o.rx) t:SetAttribute("recoilMin", o.rn) t:SetAttribute("rateOfFire", o.ro) end end end local function _a(e) local bp = _p:WaitForChild("Backpack") local ch = _p.Character or _p.CharacterAdded:Wait() for _, t in ipairs(bp:GetChildren()) do _s(t, e) end for _, t in ipairs(ch:GetChildren()) do _s(t, e) end end _p.Backpack.ChildAdded:Connect(function(t) if _G.GM then task.wait(0.2) _s(t, true) end end) _p.CharacterAdded:Connect(function(c) c.ChildAdded:Connect(function(t) if _G.GM then task.wait(0.2) _s(t, true) end end) end) task.spawn(function() while task.wait(0.5) do if not _G.GM then continue end _antiSit() local function check(con) if not con then return end for _, t in ipairs(con:GetChildren()) do if t:IsA("Tool") then if t:GetAttribute("ammo") ~= math.huge then t:SetAttribute("ammo", math.huge) end if t:GetAttribute("fireMode") ~= "Auto" then t:SetAttribute("fireMode", "Auto") end end end end check(_p.Character) check(_p:FindFirstChild("Backpack")) end end) _W:AddToggle({ text = "OP GUN MODE", state = false, callback = function(s) _G.GM = s _a(s) end }) _W:AddButton({ text = "Force Anti-Sit", callback = function() _antiSit() end }) _W:AddLabel("Made by Snickers") _W:AddLabel("Discord: sinfulf3dd") _L:Init()