-- Teleporte em cima + Travar inimigo + AutoClick UniverseSword -- Modificado por Og:) (versΓ£o flutuante + freeze total + autoclick atualizado) local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer -- CONFIG local TELEPORT_OFFSET = Vector3.new(0, 6, 0) local AUTOCLICK_INTERVAL = 0.05 -- 20 hits/s -- Setup character local char, hrpAtual, humanoid local function conectarHumanoid() char = player.Character or player.CharacterAdded:Wait() hrpAtual = char:WaitForChild("HumanoidRootPart") humanoid = char:WaitForChild("Humanoid") end conectarHumanoid() player.CharacterAdded:Connect(function() task.wait(0.8) conectarHumanoid() end) -- ====== Travar inimigo ====== local function travarInimigo(model) local hrp = model:FindFirstChild("HumanoidRootPart") local hum = model:FindFirstChild("Humanoid") if not hrp or not hum then return end if not hrp:FindFirstChild("FreezeBP") then local bp = Instance.new("BodyPosition") bp.Name = "FreezeBP" bp.MaxForce = Vector3.new(1e9, 1e9, 1e9) bp.Position = hrp.Position bp.P = 9e8 bp.Parent = hrp end hum.WalkSpeed = 0 hum.JumpPower = 0 end -- Float local function enableFloat() if hrpAtual and not hrpAtual:FindFirstChild("FloatForce") then local bv = Instance.new("BodyVelocity") bv.Name = "FloatForce" bv.Velocity = Vector3.new(0,0,0) bv.MaxForce = Vector3.new(0,9e9,0) bv.Parent = hrpAtual end end local function disableFloat() if hrpAtual and hrpAtual:FindFirstChild("FloatForce") then hrpAtual.FloatForce:Destroy() end end -- Busca inimigo local function getInimigo(nome) for _, v in pairs(workspace:GetChildren()) do if v.Name:lower() == nome:lower() then local hum = v:FindFirstChild("Humanoid") local hrp = v:FindFirstChild("HumanoidRootPart") if hum and hrp and hum.Health > 0 then return v end end end return nil end local function escolherAlvoPara(nome) return getInimigo(nome) end -- LISTA DE INIMIGOS local inimigos = { {Nome="Robo", Emoji="πŸ€–"}, {Nome="VampiroH", Emoji="πŸ§›β€β™‚οΈ"}, {Nome="VampiroM", Emoji="πŸ§›β€β™€οΈ"}, {Nome="ZombieWorld1", Emoji="🧟"}, {Nome="ZombieWorld2", Emoji="πŸ§Ÿβ€β™‚οΈ"}, {Nome="ZombieWorld3", Emoji="πŸ§Ÿβ€β™€οΈ"}, {Nome="ZombieWorld4", Emoji="πŸ§Ÿβ€β™‚οΈ"}, {Nome="JackNPC", Emoji="🎩"} } local ativo = {} local farmThreads = {} -- GUI local gui = Instance.new("ScreenGui") gui.Name = "TeleporteStylishGUI" gui.ResetOnSpawn = false gui.Enabled = false gui.Parent = player:WaitForChild("PlayerGui") local frame = Instance.new("Frame") frame.Parent = gui frame.Size = UDim2.new(0, 280, 0, (#inimigos*45)+120) frame.Position = UDim2.new(0.05,0,0.22,0) frame.BackgroundColor3 = Color3.fromRGB(0,0,0) frame.BorderSizePixel = 0 frame.Active = true frame.Draggable = true Instance.new("UICorner", frame).CornerRadius = UDim.new(0,12) local grad = Instance.new("UIGradient", frame) grad.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.fromRGB(255,0,0)), ColorSequenceKeypoint.new(0.5, Color3.fromRGB(0,0,0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255,0,0)) }) grad.Rotation = 45 task.spawn(function() while frame and frame.Parent do for i = 0, 360, 2 do grad.Rotation = i task.wait(0.04) end end end) local title = Instance.new("TextLabel", frame) title.Size = UDim2.new(1,0,0,36) title.BackgroundTransparency = 1 title.Text = "βš”οΈ Teleporte Flutuante" title.TextColor3 = Color3.new(1,1,1) title.Font = Enum.Font.GothamBold title.TextSize = 18 Instance.new("UIStroke", frame).Color = Color3.fromRGB(255,0,0) local function makeButton(parent, posY, text) local btn = Instance.new("TextButton") btn.Parent = parent btn.Size = UDim2.new(1,-20,0,38) btn.Position = UDim2.new(0,10,0,posY) btn.BackgroundColor3 = Color3.fromRGB(40,0,0) btn.BorderSizePixel = 0 btn.Font = Enum.Font.GothamBold btn.TextSize = 16 btn.TextColor3 = Color3.new(1,1,1) btn.Text = text btn.AutoButtonColor = false Instance.new("UICorner", btn).CornerRadius = UDim.new(0,8) Instance.new("UIStroke", btn).Color = Color3.fromRGB(255,0,0) return btn end local buttons = {} for i, info in ipairs(inimigos) do local y = 36 + (i * 42) local btn = makeButton(frame, y, info.Emoji.." "..info.Nome) buttons[info.Nome] = btn ativo[info.Nome] = false local function atualizar() btn.BackgroundColor3 = ativo[info.Nome] and Color3.fromRGB(0,120,0) or Color3.fromRGB(40,0,0) end btn.MouseButton1Click:Connect(function() if info.Nome == "JackNPC" then local npc = workspace:FindFirstChild("JackNPC") if npc and npc:FindFirstChild("HumanoidRootPart") then hrpAtual.CFrame = npc.HumanoidRootPart.CFrame + Vector3.new(0,3,0) end else ativo[info.Nome] = not ativo[info.Nome] atualizar() if ativo[info.Nome] then farmThreads[info.Nome] = task.spawn(function() while ativo[info.Nome] and hrpAtual and humanoid and humanoid.Health > 0 do local alvo = escolherAlvoPara(info.Nome) if not alvo then task.wait(0.4) continue end local alvoHRP = alvo:FindFirstChild("HumanoidRootPart") local alvoHum = alvo:FindFirstChild("Humanoid") if not alvoHRP or not alvoHum or alvoHum.Health <= 0 then task.wait(0.3) continue end travarInimigo(alvo) enableFloat() hrpAtual.CFrame = alvoHRP.CFrame + TELEPORT_OFFSET task.wait(0.1) end end) else local any = false for _,v in pairs(ativo) do if v then any = true end end if not any then disableFloat() end end end end) atualizar() end ------------------------------------------------------- -- NOVO AUTOCLICK UNIVERSESWORD (INTEGRADO NO SCRIPT) ------------------------------------------------------- local AutoClick = true local Tool player.CharacterAdded:Connect(function(char) char.ChildAdded:Connect(function(child) if child:IsA("Tool") and child.Name == "UniverseSword" then Tool = child end end) end) if player.Character then local char = player.Character if char:FindFirstChild("UniverseSword") then Tool = char:FindFirstChild("UniverseSword") end end task.spawn(function() while task.wait(AUTOCLICK_INTERVAL) do if AutoClick and Tool then pcall(function() Tool:Activate() end) end end end) ------------------------------------------------------- UserInputService.InputBegan:Connect(function(i,p) if not p and i.KeyCode == Enum.KeyCode.K then gui.Enabled = not gui.Enabled end end) humanoid.Died:Connect(function() for n,_ in pairs(ativo) do ativo[n]=false end for n,_ in pairs(farmThreads) do farmThreads[n]=nil end disableFloat() end)