local ws = game.workspace local es = game:GetService("EncodingService") if workspace:WaitForChild("Logic", 5) then local foldername = "stealedCharacters" if not isfolder(foldername) then makefolder(foldername) end local counter = 0 for i, ch in workspace.Logic:GetChildren() do local filename = string.format("%s//%d.txt", foldername, counter) local toEncode = ch:GetAttribute("Dict") local Encoded = base64.encode(toEncode) if not isfile(filename) then writefile(filename, Encoded) end counter = counter + 1 wait(0.1) end end print("Finished OR logic is was not found here lmao (sad scene im stupid)")