local radio = workspace.Radio.R6.ServerStorage.Radio:FindFirstChild("RadioMesh") local inf = math.huge if radio then game.Players.LocalPlayer.SimulationRadius = 10000 local radioAtt = Instance.new("Attachment", radio) radio.CanCollide = false radio.LocalTransparencyModifier = .5 local AP = Instance.new("AlignPosition", radio) AP.MaxAxesForce = Vector3.new(inf,inf,inf) AP.MaxForce = inf AP.Responsiveness = 200 AP.ApplyAtCenterOfMass = true AP.Attachment0 = radioAtt AP.Attachment1 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.RootAttachment local oldPos = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = radio.CFrame task.wait(1) game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = oldPos while task.wait(.5) do radio.AssemblyAngularVelocity = Vector3.new(99999, 99999, 99999) end else warn("RadioMesh not found! Might be a retard threw it to void.") game:GetService("StarterGui"):SetCore("DevConsoleVisible", true) end