--Equip RNG sword before executing. local lucks = {{ name = "NIL"; rarity = math.huge; Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(194, 194, 194)), ColorSequenceKeypoint.new(1, Color3.fromRGB(194, 194, 194))}); Rot = 0; LuckUnaffected = true; }, { name = "EVIL GOBR"; rarity = -1; Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 85, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))}); Rot = -69; LuckUnaffected = true; }, { name = "V O I D . A B Y S S ."; rarity = -0.5; Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(170, 0, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 255))}); Rot = -87; LuckUnaffected = true; }, { name = "Common"; rarity = 1; Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(194, 194, 194))}); Rot = 0; LuckUnaffected = false; }, { name = "Rare"; rarity = 0.2; Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(170, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))}); Rot = 5; LuckUnaffected = false; }, { name = "Cool😎"; rarity = 0.06666666666666667; Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 170, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 85, 255))}); Rot = -15; LuckUnaffected = false; }, { name = "Pro🤑"; rarity = 0.04; Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(0, 170, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 85, 255))}); Rot = 8; LuckUnaffected = false; }, { name = "Lesser Divine"; rarity = 0.012987012987012988; Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))}); Rot = 0; LuckUnaffected = false; }, { name = "Divine"; rarity = 0.00819672131147541; Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 127)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 29))}); Rot = 17; LuckUnaffected = false; }, { name = "overbrk"; rarity = 0.006060606060606061; Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 170, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 170, 0))}); Rot = 0; LuckUnaffected = false; }, { name = "DIVINITY"; rarity = 0.0045045045045045045; Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))}); Rot = -17; LuckUnaffected = false; }, { name = "Fallen Reaper"; rarity = 0.003003003003003003; Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))}); Rot = 0; LuckUnaffected = false; }, { name = "~REAPER~"; rarity = 0.002145922746781116; Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(85, 0, 0))}); Rot = -6; LuckUnaffected = false; }, { name = "OG reaper"; rarity = 0.0015015015015015015; Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))}); Rot = -33; LuckUnaffected = false; }, { name = "{EQUINOX}"; rarity = 0.0013333333333333333; Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(130, 130, 130))}); Rot = 67; LuckUnaffected = false; }, { name = "OG angelic"; rarity = 0.001287001287001287; Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))}); Rot = 33; LuckUnaffected = false; }, { name = "3RR0R"; rarity = 0.0008319467554076539; Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 0, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))}); Rot = -4; LuckUnaffected = false; }, { name = "OUTBREAK"; rarity = 0.0006430868167202572; Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(85, 0, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(170, 0, 0))}); Rot = 0; LuckUnaffected = false; }, { name = "-{R/E/A/L/I/T/Y ~ B/R/E/A/K/E/R}-"; rarity = 0.0005668934240362812; Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 85, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))}); Rot = 45; LuckUnaffected = true; }, { name = "BR0K3N"; rarity = 0.0005005005005005005; Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))}); Rot = 0; LuckUnaffected = false; }, { name = "FIRE"; rarity = 0.0004640371229698376; Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 170, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 85, 0))}); Rot = 45; LuckUnaffected = false; }, { name = "ICE"; rarity = 0.0004391743522178305; Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(0, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 170, 255))}); Rot = -10; LuckUnaffected = false; }, { name = "DISTORTION"; rarity = 0.00024752475247524753; Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))}); Rot = 0; LuckUnaffected = true; }, { name = "goo b e r"; rarity = 0.000023770472319284986; Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 127)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 214, 0))}); Rot = -4.2; LuckUnaffected = false; }, { name = "-{~|ABSOLUTION|~}-"; rarity = 0.00001125011250112501; Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 170, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 170, 0))}); Rot = -55; LuckUnaffected = false; }} task.spawn(function() while game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"):FindFirstChild("rng gui gr") do for i,v in pairs(lucks) do local args2 = { v.name, v.rarity, v.Color, v.Rot, 1, false, false } game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"):WaitForChild("rng gui gr"):WaitForChild("chance event"):FireServer(unpack(args2)) end end end) task.spawn(function() local args = { math.huge, 2048, "255", "255", "255" } game:GetService("ReplicatedStorage"):WaitForChild("ABILITY EVENTS"):WaitForChild("SphereFireEvent"):FireServer(unpack(args)) end)