local RG = game:GetService("ReplicatedStorage") local EN = RG:WaitForChild("Event") local function FD() local ar = { 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 } EN:WaitForChild("Train"):FireServer(unpack(ar)) local aR = { 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 } EN:WaitForChild("WinGain"):FireServer(unpack(aR)) local Ar = { 900000000, 90000000000 } EN:WaitForChild("Enchanted"):FireServer(unpack(Ar)) end while true do FD() wait() end