function Destroy(instance) spawn(function() for _, folder in ipairs(game.ReplicatedStorage.Remotes:GetChildren()) do if folder:IsA("Folder") then for _, obj in ipairs(folder:GetChildren()) do if obj:IsA("RemoteEvent") then pcall(function() obj:FireServer(instance) end) end end end end end) end -- Call Destroy for every Instance in workspace for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("Instance") then Destroy(v) end end