--Sung Jin Woo Equip Saitama to use local player = game.Players.LocalPlayer local playerGui = player.PlayerGui local hotbar = playerGui:FindFirstChild("Hotbar") local backpack = hotbar:FindFirstChild("Backpack") local hotbarFrame = backpack:FindFirstChild("Hotbar") local baseButton = hotbarFrame:FindFirstChild("1").Base local ToolName = baseButton.ToolName ToolName.Text = "Immeasurable Strength" local player = game.Players.LocalPlayer local playerGui = player.PlayerGui local hotbar = playerGui:FindFirstChild("Hotbar") local backpack = hotbar:FindFirstChild("Backpack") local hotbarFrame = backpack:FindFirstChild("Hotbar") local baseButton = hotbarFrame:FindFirstChild("2").Base local ToolName = baseButton.ToolName ToolName.Text = "Immeasurable Speed" local player = game.Players.LocalPlayer local playerGui = player.PlayerGui local hotbar = playerGui:FindFirstChild("Hotbar") local backpack = hotbar:FindFirstChild("Backpack") local hotbarFrame = backpack:FindFirstChild("Hotbar") local baseButton = hotbarFrame:FindFirstChild("3").Base local ToolName = baseButton.ToolName ToolName.Text = "Armor Creation" local player = game.Players.LocalPlayer local playerGui = player.PlayerGui local hotbar = playerGui:FindFirstChild("Hotbar") local backpack = hotbar:FindFirstChild("Backpack") local hotbarFrame = backpack:FindFirstChild("Hotbar") local baseButton = hotbarFrame:FindFirstChild("4").Base local ToolName = baseButton.ToolName ToolName.Text = "Time Manipulation" local Players = game:GetService("Players") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local function findGuiAndSetText() local screenGui = playerGui:FindFirstChild("ScreenGui") if screenGui then local magicHealthFrame = screenGui:FindFirstChild("MagicHealth") if magicHealthFrame then local textLabel = magicHealthFrame:FindFirstChild("TextLabel") if textLabel then textLabel.Text = "Shadow Monarch" end end end end playerGui.DescendantAdded:Connect(findGuiAndSetText) findGuiAndSetText() --[[Animations]] --[[Move 1]] local animationId = 10468665991 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://16945573694" local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0 Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(1) end end --[[END OF MOVE 1 ANIM]] --[[Move 2]] humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 10466974800 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://15290930205" local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0 Anim:Play() Anim:AdjustSpeed(0.1) Anim.TimePosition = startTime Anim:AdjustSpeed(2.5) end end --[[END OF MOVE 2 ANIM]] --[[Move 3]] humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 10471336737 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://18896127525" local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0.3 Anim:Play() Anim:AdjustSpeed(0.3) Anim.TimePosition = startTime Anim:AdjustSpeed(0.55) delay(0.4, function() Anim:Stop() end) end end --[[END OF MOVE 3 ANIM]] --[[Move 4]] humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 12510170988 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://18464356233" local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0 Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(3.2) end end --[[END OF MOVE 4 ANIM]] --[[Wall combo]] humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 15955393872 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://10503381238" local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0.05 Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(1) end end --[[END OF WALL COMBO ANIM]] --[[Ult Activation]] humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 12447707844 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://17140902079" local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0 Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(2.5) end end --[[END OF ULT ACTIVATION ANIM]] --[[Dash]] humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 18715858574 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://18715977233" local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0 Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(1.6) delay(1.8, function() Anim:Stop() end) end end --[[END OF DASH ANIM]] --[[Uppercut]] humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 10503381238 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://14900168720" local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 1.3 Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(1.3) end end --[[END OF UPPERCUT ANIM]] --[[Downslam]] humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 10470104242 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://18464351556" local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0 wait(0.2) Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(8) end end --[[END OF DOWNSLAM ANIM]] --[[Punch anims]] humanoid.AnimationPlayed:Connect(onAnimationPlayed) local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local animationIdsToStop = { [17859015788] = true, --downslam finisher [18462088986] = true, --punch1 [18462089757] = true, --punch2 [18715745239] = true, --punch3 [16552234590] = true, --punch4 } local replacementAnimations = { ["10469493270"] = "rbxassetid://18462088986", --punch1 ["10469630950"] = "rbxassetid://18462089757", --punch2 ["10469639222"] = "rbxassetid://18715745239", --punch3 ["10469643643"] = "rbxassetid://16552234590", --punch4 ["17859015788"] = "rbxassetid://18716033506", --downslam finisher ["11365563255"] = "rbxassetid://14516273501" --punch idk } local queue = {} local isAnimating = false local function playReplacementAnimation(animationId) if isAnimating then table.insert(queue, animationId) return end isAnimating = true local replacementAnimationId = replacementAnimations[tostring(animationId)] if replacementAnimationId then local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = replacementAnimationId local Anim = humanoid:LoadAnimation(AnimAnim) Anim:Play() Anim.Stopped:Connect(function() isAnimating = false if #queue > 0 then local nextAnimationId = table.remove(queue, 1) playReplacementAnimation(nextAnimationId) end end) else isAnimating = false end end local function stopSpecificAnimations() for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do local animationId = tonumber(track.Animation.AnimationId:match("%d+")) if animationIdsToStop[animationId] then track:Stop() end end end local function onAnimationPlayed(animationTrack) local animationId = tonumber(animationTrack.Animation.AnimationId:match("%d+")) if animationIdsToStop[animationId] then stopSpecificAnimations() animationTrack:Stop() local replacementAnimationId = replacementAnimations[tostring(animationId)] if replacementAnimationId then playReplacementAnimation(animationId) end end end humanoid.AnimationPlayed:Connect(onAnimationPlayed) local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local function onBodyVelocityAdded(bodyVelocity) if bodyVelocity:IsA("BodyVelocity") then bodyVelocity.Velocity = Vector3.new(bodyVelocity.Velocity.X, 0, bodyVelocity.Velocity.Z) end end character.DescendantAdded:Connect(onBodyVelocityAdded) for _, descendant in pairs(character:GetDescendants()) do onBodyVelocityAdded(descendant) end player.CharacterAdded:Connect(function(newCharacter) character = newCharacter humanoidRootPart = character:WaitForChild("HumanoidRootPart") character.DescendantAdded:Connect(onBodyVelocityAdded) for _, descendant in pairs(character:GetDescendants()) do onBodyVelocityAdded(descendant) end end) --[[Adding Quote or Message when Executed]] local player = game.Players.LocalPlayer repeat wait() until player.Character local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Messages to send local messages = {"If I Don’t Kill, I Will Be Killed. I Can’t Run Away Anymore."} local function sendMessage(text) ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(text, "All") end for _, message in ipairs(messages) do sendMessage(message) wait(2.1) -- Wait time for each message end --[[END OF QUOTES]] --[[Idle Animation]] local animationId = "rbxassetid://18933416371" -- Replace with your animation ID local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local animator = humanoid:FindFirstChildOfClass("Animator") or humanoid:WaitForChild("Animator") local animation = Instance.new("Animation") animation.AnimationId = animationId local animationTrack = animator:LoadAnimation(animation) local function isMoving() local velocity = humanoid.MoveDirection.Magnitude return velocity > 0 end while true do if not isMoving() then if not animationTrack.IsPlaying then animationTrack:Play() end else if animationTrack.IsPlaying then animationTrack:Stop() end end wait(0.1) end --[[END OF IDLE ANIM]] --[[Run Anim]] local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local animator = humanoid:WaitForChild("Animator") local animationId = "rbxassetid://15962326593" -- Replace with your animation ID local animation = Instance.new("Animation") animation.AnimationId = animationId local animationTrack local isMoving = false local function playAnimation() if not animationTrack then animationTrack = animator:LoadAnimation(animation) end if not isMoving then isMoving = true animationTrack:Play() end end local function stopAnimation() if isMoving and animationTrack then isMoving = false animationTrack:Stop() end end local function onHumanoidChanged() if humanoid.MoveDirection.Magnitude > 0 then playAnimation() else stopAnimation() end end humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged) onHumanoidChanged() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local animator = humanoid:WaitForChild("Animator") local animationId = "rbxassetid://15962326593" -- Replace with your animation ID local animation = Instance.new("Animation") animation.AnimationId = animationId local animationTrack local isMoving = false local function playAnimation() if not animationTrack then animationTrack = animator:LoadAnimation(animation) end if not isMoving then isMoving = true animationTrack:Play() end end local function stopAnimation() if isMoving and animationTrack then isMoving = false animationTrack:Stop() end end local function onHumanoidChanged() if humanoid.MoveDirection.Magnitude > 0 then playAnimation() else stopAnimation() end end humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged) onHumanoidChanged() humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged) local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local animator = humanoid:WaitForChild("Animator") local animationId = "rbxassetid://15962326593" -- Replace with your animation ID local animation = Instance.new("Animation") animation.AnimationId = animationId local animationTrack local isMoving = false local function playAnimation() if not animationTrack then animationTrack = animator:LoadAnimation(animation) end if not isMoving then isMoving = true animationTrack:Play() end end local function stopAnimation() if isMoving and animationTrack then isMoving = false animationTrack:Stop() end end local function onHumanoidChanged() if humanoid.MoveDirection.Magnitude > 0 then playAnimation() else stopAnimation() end end humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged) onHumanoidChanged() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local animator = humanoid:WaitForChild("Animator") local animationId = "rbxassetid://15962326593" -- Replace with your animation ID local animation = Instance.new("Animation") animation.AnimationId = animationId local animationTrack local isMoving = false local function playAnimation() if not animationTrack then animationTrack = animator:LoadAnimation(animation) end if not isMoving then isMoving = true animationTrack:Play() end end local function stopAnimation() if isMoving and animationTrack then isMoving = false animationTrack:Stop() end end local function onHumanoidChanged() if humanoid.MoveDirection.Magnitude > 0 then playAnimation() else stopAnimation() end end humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged) onHumanoidChanged() humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged) local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local animator = humanoid:WaitForChild("Animator") local animationId = "rbxassetid://15962326593" -- Replace with your animation ID local animation = Instance.new("Animation") animation.AnimationId = animationId local animationTrack local isMoving = false local function playAnimation() if not animationTrack then animationTrack = animator:LoadAnimation(animation) end if not isMoving then isMoving = true animationTrack:Play() end end local function stopAnimation() if isMoving and animationTrack then isMoving = false animationTrack:Stop() end end local function onHumanoidChanged() if humanoid.MoveDirection.Magnitude > 0 then playAnimation() else stopAnimation() end end humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged) onHumanoidChanged() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local animator = humanoid:WaitForChild("Animator") local animationId = "rbxassetid://15962326593" -- Replace with your animation ID local animation = Instance.new("Animation") animation.AnimationId = animationId local animationTrack local isMoving = false local function playAnimation() if not animationTrack then animationTrack = animator:LoadAnimation(animation) end if not isMoving then isMoving = true animationTrack:Play() end end local function stopAnimation() if isMoving and animationTrack then isMoving = false animationTrack:Stop() end end local function onHumanoidChanged() if humanoid.MoveDirection.Magnitude > 0 then playAnimation() else stopAnimation() end end humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged) onHumanoidChanged() --[[RUN ANIM END]] --[[Execute Anims (Animations when you execute script]] local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://14611879113" -- Replace with your animation ID local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0.05 Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(1) --[[END OF EXECUTE ANIMS]]