-SETINGS _G.TpDash = false --tp dashes _G.WallComboFrames = true _G.WallCutscene = true --cutscene for wallcombo _G.KJAnims = false --Plays real kj anims while others still see the FE anims _G.ImpactTransparency = 0 --if u wanna see the world while seeing the frames then set it to 0.3 or smth _G.MoreSFX = true -- unused rn --(Recommended if you want more spicier sfx than just official tsb sfx for kj) _G.InfiniteKJ = false --(dont use for now, it breaks the script after death aka with num4 or num3) (to disable after use, choose another character) _G.CustomBlock = false _G.nostunoption = false _G.captions = true _G.nodashcooldown = true --removes dash cooldown (ONLY WORKS ON PRIVATE SERVERS) _G.FightMusic = true --turns ur mindset into the main character (plays under 75% health) _G.DashTech = false --might break dash for some users, but allows you to use dash tech --[[ NOTES: - ULT IS UNFINISHED - Get Ultimate 1 by standing still, get Ultimate 2 by walking while Ulting - Critical Blow will change depending if u use Barrage before it - Ravage does 46.5% Damage - Use Variants of 1 or 2 by holding jump button - Five Seasons Auto Aims towards the nearest target at a range of 1500 studs (they cant escape) - Five Seasons might break for some users that dont have good pcs - VARIANTS RELY ON GOOD PING TIPS: - Stoic Bomb's Range is further on the front by a little - Dropkick's Run goes faster in air, but is harder to aim - Using death counter wont give ur base movesets names back, which breaks the script, which also allows you to keep no stun on, but sacrifices the ability to use Variants - To do the M1 tech, u gotta sidedash, m1, and jump, at the same time - Downslam + Critical Blow Variant acts the same way as Deadly Ninja's Whirlwind Kick, which basically means that if u use Downslam and then use Critical Blow right when they get up, it will make then downslammed again (big combo extender) ]] loadstring(game:HttpGet("https://raw.githubusercontent.com/fartmaggot445/KYR/refs/heads/main/kj"))()