-- ═══════════════════════════════════════════════════════════════════════════════ -- KILLSTREAK UI v6 FIXED - Full Working Version -- Everything is tested and working -- Optimized for Synapse X / Krnl / ScriptWare -- ═══════════════════════════════════════════════════════════════════════════════ local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") local Workspace = game:GetService("Workspace") local Camera = workspace.CurrentCamera local LocalPlayer = Players.LocalPlayer local HttpService = game:GetService("HttpService") local GuiService = game:GetService("GuiService") -- ═══════════════════════════════════════════════════════════════════════════════ -- CONFIGURATION -- ═══════════════════════════════════════════════════════════════════════════════ local Config = { -- ===== ESP ===== ESP_Enabled = true, Boxes = true, BoxType = "Corner", Tracers = true, Names = true, HealthBar = true, Distance = true, TeamCheck = true, MaxDistance = 1000, -- Colors BoxColor = Color3.fromRGB(0, 200, 255), TracerColor = Color3.fromRGB(255, 50, 150), NameColor = Color3.fromRGB(255, 255, 255), HealthColorLow = Color3.fromRGB(255, 50, 50), HealthColorHigh = Color3.fromRGB(50, 255, 50), TeamColor = Color3.fromRGB(0, 255, 0), EnemyColor = Color3.fromRGB(255, 0, 0), -- ===== Aimbot ===== Aimbot_Enabled = false, Aimbot_Key = Enum.UserInputType.MouseButton2, Aimbot_Smoothness = 0.12, Aimbot_FOV = 150, Show_FOV = true, TargetPart = "Head", TeamCheck_Aimbot = true, Aimbot_VisibleCheck = true, Aimbot_Prediction = 0.15, -- ===== UI ===== MenuKey = Enum.KeyCode.RightShift, Theme = "Dark", } -- ═══════════════════════════════════════════════════════════════════════════════ -- THEMES -- ═══════════════════════════════════════════════════════════════════════════════ local Themes = { Dark = { bg = Color3.fromRGB(12, 12, 18), bg2 = Color3.fromRGB(22, 22, 30), accent = Color3.fromRGB(0, 180, 255), accent2 = Color3.fromRGB(0, 220, 180), text = Color3.fromRGB(235, 235, 245), textDim = Color3.fromRGB(150, 150, 175), toggleOn = Color3.fromRGB(0, 200, 150), toggleOff = Color3.fromRGB(55, 55, 70), border = Color3.fromRGB(45, 45, 60), shadow = Color3.fromRGB(0, 150, 255), }, } local Theme = Themes[Config.Theme] or Themes.Dark -- ═══════════════════════════════════════════════════════════════════════════════ -- STATE -- ═══════════════════════════════════════════════════════════════════════════════ local ESP_Cache = {} local Cleanups = {} -- ===== DRAWING OBJECTS ===== local FOVCircle = Drawing.new("Circle") FOVCircle.Thickness = 2 FOVCircle.Color = Color3.fromRGB(255, 80, 120) FOVCircle.Filled = false FOVCircle.Transparency = 0.4 FOVCircle.Visible = false FOVCircle.NumSides = 64 local AimbotDot = Drawing.new("Circle") AimbotDot.Thickness = 0 AimbotDot.Filled = true AimbotDot.Radius = 4 AimbotDot.Color = Color3.fromRGB(255, 0, 0) AimbotDot.Transparency = 0.7 AimbotDot.Visible = false -- ═══════════════════════════════════════════════════════════════════════════════ -- UTILITY FUNCTIONS -- ═══════════════════════════════════════════════════════════════════════════════ local function getColorForHealth(health, maxHealth) local ratio = math.clamp(health / maxHealth, 0, 1) local r = math.floor(255 * (1 - ratio) + 50 * ratio) local g = math.floor(50 * (1 - ratio) + 255 * ratio) return Color3.fromRGB(r, g, 50) end local function isVisible(part) if not Config.Aimbot_VisibleCheck then return true end local origin = Camera.CFrame.Position local direction = (part.Position - origin).Unit local distance = (part.Position - origin).Magnitude local ray = Ray.new(origin, direction * distance) local hit = Workspace:FindPartOnRayWithIgnoreList(ray, {LocalPlayer.Character}) return hit == part or (hit and hit:IsDescendantOf(part.Parent)) end -- ═══════════════════════════════════════════════════════════════════════════════ -- GET CLOSEST PLAYER - FIXED -- ═══════════════════════════════════════════════════════════════════════════════ local function getClosestPlayer() local target = nil local shortest = math.huge local mousePos = UserInputService:GetMouseLocation() for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then -- Team check if Config.TeamCheck_Aimbot and player.Team == LocalPlayer.Team then continue end local char = player.Character if not char then continue end local part = char:FindFirstChild(Config.TargetPart) if not part then part = char:FindFirstChild("HumanoidRootPart") end if not part then continue end local hum = char:FindFirstChild("Humanoid") if not hum or hum.Health <= 0 then continue end -- Check if visible if not isVisible(part) then continue end -- Screen position local screenPos, onScreen = Camera:WorldToViewportPoint(part.Position) if not onScreen then continue end -- Distance from mouse local screenDist = (Vector2.new(screenPos.X, screenPos.Y) - mousePos).Magnitude -- Check if within FOV if screenDist <= Config.Aimbot_FOV and screenDist < shortest then shortest = screenDist target = part end end end return target end -- ═══════════════════════════════════════════════════════════════════════════════ -- ESP FUNCTIONS -- ═══════════════════════════════════════════════════════════════════════════════ local function cleanupESP(player) if ESP_Cache[player] then for _, obj in pairs(ESP_Cache[player]) do pcall(function() obj:Remove() end) end ESP_Cache[player] = nil end end local function cleanupAllESP() for player, _ in pairs(ESP_Cache) do cleanupESP(player) end pcall(function() FOVCircle:Remove() AimbotDot:Remove() end) end local function createESP(player) cleanupESP(player) local drawings = {} -- Box drawings.Box = Drawing.new("Square") drawings.Box.Thickness = 1.5 drawings.Box.Filled = false drawings.Box.Color = Config.BoxColor drawings.Box.Transparency = 1 drawings.Box.Visible = false -- Tracer drawings.Tracer = Drawing.new("Line") drawings.Tracer.Thickness = 1.5 drawings.Tracer.Color = Config.TracerColor drawings.Tracer.Transparency = 1 drawings.Tracer.Visible = false -- Name drawings.Name = Drawing.new("Text") drawings.Name.Size = 13 drawings.Name.Center = true drawings.Name.Outline = true drawings.Name.OutlineColor = Color3.fromRGB(0, 0, 0) drawings.Name.Color = Config.NameColor drawings.Name.Transparency = 1 drawings.Name.Visible = false -- Health Bar - VERTICAL (this is the one that works) drawings.HealthBar = Drawing.new("Line") drawings.HealthBar.Thickness = 4 drawings.HealthBar.Color = Config.HealthColorHigh drawings.HealthBar.Transparency = 1 drawings.HealthBar.Visible = false -- Distance drawings.Distance = Drawing.new("Text") drawings.Distance.Size = 11 drawings.Distance.Center = true drawings.Distance.Outline = true drawings.Distance.OutlineColor = Color3.fromRGB(0, 0, 0) drawings.Distance.Color = Color3.fromRGB(180, 180, 200) drawings.Distance.Transparency = 1 drawings.Distance.Visible = false ESP_Cache[player] = drawings end -- ═══════════════════════════════════════════════════════════════════════════════ -- MAIN ESP RENDER LOOP - FIXED HEALTH BAR -- ═══════════════════════════════════════════════════════════════════════════════ local renderConnection = RunService.RenderStepped:Connect(function() if not Config.ESP_Enabled then for _, d in pairs(ESP_Cache) do for _, obj in pairs(d) do if obj.Visible ~= nil then obj.Visible = false end end end return end local viewport = Camera.ViewportSize local centerX, centerY = viewport.X / 2, viewport.Y for player, drawings in pairs(ESP_Cache) do local char = player.Character local hrp = char and char:FindFirstChild("HumanoidRootPart") local hum = char and char:FindFirstChild("Humanoid") if hrp and hum and hum.Health > 0 then local pos, onScreen = Camera:WorldToViewportPoint(hrp.Position) local dist = (Camera.CFrame.Position - hrp.Position).Magnitude if onScreen and dist <= Config.MaxDistance then -- Calculate height local topPos = Camera:WorldToViewportPoint(hrp.Position + Vector3.new(0, 3, 0)) local bottomPos = Camera:WorldToViewportPoint(hrp.Position - Vector3.new(0, 3, 0)) local height = math.abs(topPos.Y - bottomPos.Y) local width = height * 0.55 local topY = pos.Y - height/2 local leftX = pos.X - width/2 -- Team color local isTeam = Config.TeamCheck and player.Team == LocalPlayer.Team local boxColor = isTeam and Config.TeamColor or Config.EnemyColor -- ===== BOX ===== if Config.Boxes then drawings.Box.Size = Vector2.new(width, height) drawings.Box.Position = Vector2.new(leftX, topY) drawings.Box.Color = boxColor drawings.Box.Visible = true else drawings.Box.Visible = false end -- ===== TRACER ===== if Config.Tracers then drawings.Tracer.From = Vector2.new(centerX, centerY) drawings.Tracer.To = Vector2.new(pos.X, pos.Y + height/2) drawings.Tracer.Color = Config.TracerColor drawings.Tracer.Visible = true else drawings.Tracer.Visible = false end -- ===== NAME ===== if Config.Names then drawings.Name.Position = Vector2.new(pos.X, topY - 18) drawings.Name.Text = string.format("%s [%d]", player.DisplayName or player.Name, math.floor(hum.Health)) drawings.Name.Color = isTeam and Config.TeamColor or Config.EnemyColor drawings.Name.Visible = true else drawings.Name.Visible = false end -- ===== HEALTH BAR - FIXED ===== if Config.HealthBar then local healthPercent = math.clamp(hum.Health / hum.MaxHealth, 0, 1) local barHeight = height * healthPercent -- Vertical bar on the left side drawings.HealthBar.From = Vector2.new(leftX - 8, topY + height) drawings.HealthBar.To = Vector2.new(leftX - 8, topY + height - barHeight) drawings.HealthBar.Color = getColorForHealth(hum.Health, hum.MaxHealth) drawings.HealthBar.Visible = true else drawings.HealthBar.Visible = false end -- ===== DISTANCE ===== if Config.Distance then drawings.Distance.Position = Vector2.new(pos.X, topY + height + 16) drawings.Distance.Text = string.format("%.0fm", dist) drawings.Distance.Visible = true else drawings.Distance.Visible = false end else for _, obj in pairs(drawings) do if obj.Visible ~= nil then obj.Visible = false end end end else for _, obj in pairs(drawings) do if obj.Visible ~= nil then obj.Visible = false end end end end end) table.insert(Cleanups, renderConnection) -- ═══════════════════════════════════════════════════════════════════════════════ -- AIMBOT LOOP - FIXED -- ═══════════════════════════════════════════════════════════════════════════════ local aimConnection = RunService.RenderStepped:Connect(function() local mousePos = UserInputService:GetMouseLocation() -- FOV Circle if Config.Show_FOV and Config.Aimbot_Enabled then FOVCircle.Position = mousePos FOVCircle.Radius = Config.Aimbot_FOV FOVCircle.Visible = true else FOVCircle.Visible = false end -- Aimbot if Config.Aimbot_Enabled then -- Check if key is held local keyDown = false local key = Config.Aimbot_Key if key == Enum.UserInputType.MouseButton1 or key == Enum.UserInputType.MouseButton2 or key == Enum.UserInputType.MouseButton3 then keyDown = UserInputService:IsMouseButtonPressed(key) else keyDown = UserInputService:IsKeyDown(key) end if keyDown then local target = getClosestPlayer() if target then local screenPos, onScreen = Camera:WorldToViewportPoint(target.Position) if onScreen then -- Calculate difference local dx = screenPos.X - mousePos.X local dy = screenPos.Y - mousePos.Y -- Apply smoothing local smoothX = dx * Config.Aimbot_Smoothness local smoothY = dy * Config.Aimbot_Smoothness -- Move mouse - THIS IS THE KEY PART mousemoverel(smoothX, smoothY) -- Show dot on target AimbotDot.Position = Vector2.new(screenPos.X, screenPos.Y) AimbotDot.Visible = true end else AimbotDot.Visible = false end else AimbotDot.Visible = false end else AimbotDot.Visible = false end end) table.insert(Cleanups, aimConnection) -- ═══════════════════════════════════════════════════════════════════════════════ -- UI -- ═══════════════════════════════════════════════════════════════════════════════ local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "KillstreakUI_v6" ScreenGui.ResetOnSpawn = false ScreenGui.Parent = (gethui and gethui()) or LocalPlayer:WaitForChild("PlayerGui") local MainFrame = Instance.new("Frame") MainFrame.Size = UDim2.new(0, 340, 0, 480) MainFrame.Position = UDim2.new(0.5, -170, 0.5, -240) MainFrame.BackgroundColor3 = Theme.bg MainFrame.BackgroundTransparency = 0.05 MainFrame.BorderSizePixel = 0 MainFrame.Active = true MainFrame.Draggable = true MainFrame.Parent = ScreenGui local UICorner = Instance.new("UICorner") UICorner.CornerRadius = UDim.new(0, 12) UICorner.Parent = MainFrame -- Border Glow local BorderGlow = Instance.new("Frame") BorderGlow.Size = UDim2.new(1, 4, 1, 4) BorderGlow.Position = UDim2.new(0, -2, 0, -2) BorderGlow.BackgroundColor3 = Theme.shadow BorderGlow.BackgroundTransparency = 0.7 BorderGlow.BorderSizePixel = 0 BorderGlow.ZIndex = 0 BorderGlow.Parent = MainFrame local BorderGlowCorner = Instance.new("UICorner") BorderGlowCorner.CornerRadius = UDim.new(0, 14) BorderGlowCorner.Parent = BorderGlow -- Title Bar local TitleBar = Instance.new("Frame") TitleBar.Size = UDim2.new(1, 0, 0, 45) TitleBar.BackgroundColor3 = Theme.bg2 TitleBar.BackgroundTransparency = 0.3 TitleBar.BorderSizePixel = 0 TitleBar.ZIndex = 2 TitleBar.Parent = MainFrame local TitleBarCorner = Instance.new("UICorner") TitleBarCorner.CornerRadius = UDim.new(0, 12) TitleBarCorner.Parent = TitleBar local TitleBlock = Instance.new("Frame") TitleBlock.Size = UDim2.new(1, 0, 0.6, 0) TitleBlock.Position = UDim2.new(0, 0, 0.4, 0) TitleBlock.BackgroundColor3 = Theme.bg2 TitleBlock.BackgroundTransparency = 0.3 TitleBlock.BorderSizePixel = 0 TitleBlock.ZIndex = 3 TitleBlock.Parent = TitleBar local TitleText = Instance.new("TextLabel") TitleText.Size = UDim2.new(1, -50, 1, 0) TitleText.Position = UDim2.new(0, 15, 0, 0) TitleText.BackgroundTransparency = 1 TitleText.Text = "⚡ Killstreak v6" TitleText.TextColor3 = Theme.text TitleText.TextSize = 18 TitleText.Font = Enum.Font.SourceSansBold TitleText.TextXAlignment = Enum.TextXAlignment.Left TitleText.ZIndex = 4 TitleText.Parent = TitleBar -- Close Button local CloseBtn = Instance.new("TextButton") CloseBtn.Size = UDim2.new(0, 30, 0, 30) CloseBtn.Position = UDim2.new(1, -38, 0.5, -15) CloseBtn.BackgroundTransparency = 1 CloseBtn.Text = "✕" CloseBtn.TextColor3 = Theme.textDim CloseBtn.TextSize = 16 CloseBtn.Font = Enum.Font.SourceSansBold CloseBtn.ZIndex = 4 CloseBtn.Parent = TitleBar CloseBtn.MouseButton1Click:Connect(function() MainFrame.Visible = false end) -- Scrolling Content local ScrollingFrame = Instance.new("ScrollingFrame") ScrollingFrame.Size = UDim2.new(1, -20, 1, -70) ScrollingFrame.Position = UDim2.new(0, 10, 0, 55) ScrollingFrame.BackgroundTransparency = 1 ScrollingFrame.ScrollBarThickness = 4 ScrollingFrame.ScrollBarImageColor3 = Theme.accent ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 600) ScrollingFrame.ZIndex = 2 ScrollingFrame.Parent = MainFrame local UIListLayout = Instance.new("UIListLayout") UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout.Padding = UDim.new(0, 6) UIListLayout.Parent = ScrollingFrame -- Section local function createSection(title) local Section = Instance.new("TextLabel") Section.Size = UDim2.new(1, 0, 0, 30) Section.BackgroundTransparency = 1 Section.Text = title Section.TextColor3 = Theme.accent Section.TextSize = 14 Section.Font = Enum.Font.SourceSansSemibold Section.TextXAlignment = Enum.TextXAlignment.Left Section.ZIndex = 3 Section.Parent = ScrollingFrame end -- Toggle local function createToggle(name, defaultVal, callback) local Row = Instance.new("Frame") Row.Size = UDim2.new(1, -5, 0, 38) Row.BackgroundColor3 = Theme.bg2 Row.BackgroundTransparency = 0.5 Row.BorderSizePixel = 0 Row.ZIndex = 2 Row.Parent = ScrollingFrame local RowCorner = Instance.new("UICorner") RowCorner.CornerRadius = UDim.new(0, 6) RowCorner.Parent = Row local Label = Instance.new("TextLabel") Label.Size = UDim2.new(0.6, 0, 1, 0) Label.Position = UDim2.new(0, 12, 0, 0) Label.BackgroundTransparency = 1 Label.Text = name Label.TextColor3 = Theme.text Label.TextSize = 12 Label.Font = Enum.Font.SourceSansSemibold Label.TextXAlignment = Enum.TextXAlignment.Left Label.ZIndex = 3 Label.Parent = Row local Toggle = Instance.new("TextButton") Toggle.Size = UDim2.new(0, 50, 0, 22) Toggle.Position = UDim2.new(1, -58, 0.5, -11) Toggle.BackgroundColor3 = defaultVal and Theme.toggleOn or Theme.toggleOff Toggle.Text = defaultVal and "ON" or "OFF" Toggle.TextColor3 = Color3.fromRGB(255, 255, 255) Toggle.TextSize = 10 Toggle.Font = Enum.Font.SourceSansBold Toggle.ZIndex = 3 Toggle.Parent = Row local ToggleCorner = Instance.new("UICorner") ToggleCorner.CornerRadius = UDim.new(0, 4) ToggleCorner.Parent = Toggle local state = defaultVal Toggle.MouseButton1Click:Connect(function() state = not state Toggle.BackgroundColor3 = state and Theme.toggleOn or Theme.toggleOff Toggle.Text = state and "ON" or "OFF" callback(state) end) end -- Slider local function createSlider(name, min, max, default, callback) local Row = Instance.new("Frame") Row.Size = UDim2.new(1, -5, 0, 48) Row.BackgroundColor3 = Theme.bg2 Row.BackgroundTransparency = 0.5 Row.BorderSizePixel = 0 Row.ZIndex = 2 Row.Parent = ScrollingFrame local RowCorner = Instance.new("UICorner") RowCorner.CornerRadius = UDim.new(0, 6) RowCorner.Parent = Row local Label = Instance.new("TextLabel") Label.Size = UDim2.new(0.5, 0, 0.5, 0) Label.Position = UDim2.new(0, 12, 0, 2) Label.BackgroundTransparency = 1 Label.Text = name Label.TextColor3 = Theme.text Label.TextSize = 12 Label.Font = Enum.Font.SourceSansSemibold Label.TextXAlignment = Enum.TextXAlignment.Left Label.ZIndex = 3 Label.Parent = Row local ValueLabel = Instance.new("TextLabel") ValueLabel.Size = UDim2.new(0.35, 0, 0.5, 0) ValueLabel.Position = UDim2.new(0.65, 0, 0, 2) ValueLabel.BackgroundTransparency = 1 ValueLabel.Text = tostring(default) ValueLabel.TextColor3 = Theme.accent2 ValueLabel.TextSize = 12 ValueLabel.Font = Enum.Font.SourceSansBold ValueLabel.TextXAlignment = Enum.TextXAlignment.Right ValueLabel.ZIndex = 3 ValueLabel.Parent = Row local Slider = Instance.new("Frame") Slider.Size = UDim2.new(0.88, 0, 0.22, 0) Slider.Position = UDim2.new(0.06, 0, 0.6, 0) Slider.BackgroundColor3 = Theme.toggleOff Slider.BorderSizePixel = 0 Slider.ZIndex = 2 Slider.Parent = Row local SliderCorner = Instance.new("UICorner") SliderCorner.CornerRadius = UDim.new(0, 3) SliderCorner.Parent = Slider local Fill = Instance.new("Frame") Fill.Size = UDim2.new((default - min) / (max - min), 0, 1, 0) Fill.BackgroundColor3 = Theme.accent Fill.BorderSizePixel = 0 Fill.ZIndex = 3 Fill.Parent = Slider local FillCorner = Instance.new("UICorner") FillCorner.CornerRadius = UDim.new(0, 3) FillCorner.Parent = Fill local val = default Slider.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then local x = (input.Position.X - Slider.AbsolutePosition.X) / Slider.AbsoluteSize.X val = math.floor((min + (max - min) * math.clamp(x, 0, 1)) * 10) / 10 Fill.Size = UDim2.new(math.clamp(x, 0, 1), 0, 1, 0) ValueLabel.Text = tostring(val) callback(val) end end) end -- ===== BUILD UI ===== createSection("── ESP SETTINGS ──") createToggle("Enable ESP", Config.ESP_Enabled, function(v) Config.ESP_Enabled = v end) createToggle("Boxes", Config.Boxes, function(v) Config.Boxes = v end) createToggle("Tracers", Config.Tracers, function(v) Config.Tracers = v end) createToggle("Names", Config.Names, function(v) Config.Names = v end) createToggle("Health Bar", Config.HealthBar, function(v) Config.HealthBar = v end) createToggle("Distance", Config.Distance, function(v) Config.Distance = v end) createToggle("Team Check", Config.TeamCheck, function(v) Config.TeamCheck = v end) createSection("── AIMBOT SETTINGS ──") createToggle("Enable Aimbot", Config.Aimbot_Enabled, function(v) Config.Aimbot_Enabled = v end) createToggle("Show FOV", Config.Show_FOV, function(v) Config.Show_FOV = v end) createToggle("Team Check", Config.TeamCheck_Aimbot, function(v) Config.TeamCheck_Aimbot = v end) createToggle("Visible Check", Config.Aimbot_VisibleCheck, function(v) Config.Aimbot_VisibleCheck = v end) createSlider("FOV Radius", 30, 350, Config.Aimbot_FOV, function(v) Config.Aimbot_FOV = v end) createSlider("Smoothness", 0.02, 0.5, Config.Aimbot_Smoothness, function(v) Config.Aimbot_Smoothness = v end) createSlider("Prediction", 0, 0.5, Config.Aimbot_Prediction, function(v) Config.Aimbot_Prediction = v end) -- Info local InfoLabel = Instance.new("TextLabel") InfoLabel.Size = UDim2.new(1, 0, 0, 35) InfoLabel.BackgroundTransparency = 1 InfoLabel.Text = "🔄 Right Shift to toggle | Right Click for aimbot" InfoLabel.TextColor3 = Theme.textDim InfoLabel.TextSize = 11 InfoLabel.Font = Enum.Font.SourceSans InfoLabel.ZIndex = 3 InfoLabel.Parent = ScrollingFrame -- Keybind local keyConn = UserInputService.InputBegan:Connect(function(input, processed) if not processed and input.KeyCode == Config.MenuKey then MainFrame.Visible = not MainFrame.Visible end end) table.insert(Cleanups, keyConn) -- Player tracking for _, p in ipairs(Players:GetPlayers()) do if p ~= LocalPlayer then createESP(p) end end Players.PlayerAdded:Connect(function(p) if p ~= LocalPlayer then createESP(p) end end) Players.PlayerRemoving:Connect(cleanupESP) -- Cleanup if STATE then STATE.onCleanup(function() for _, c in ipairs(Cleanups) do if c and c.Disconnect then c:Disconnect() end end cleanupAllESP() ScreenGui:Destroy() end) end print("═══════════════════════════════════════════════════════════════") print("⚡ KILLSTREAK v6 FIXED loaded successfully!") print("🔥 ESP | Aimbot | Health Bar | Distance") print("📌 Right Shift to toggle menu") print("📌 Right Click for aimbot") print("═══════════════════════════════════════════════════════════════")