-- this script is not looped since my old one made people games crash so I removed (btw this wont kill the localplayer) local p = game:GetService("Players") for i,KILL_ALL in ipairs(p:GetPlayers()) do local args = { [1] = "Knife", [2] = KILL_ALL.Name, [3] = { [1] = "Hell", [2] = "Torso", [3] = Vector3.new(0.10178784281015396, -0.027272216975688934, 0.22670568525791168), [4] = "Default" } } workspace:WaitForChild("GameMain"):WaitForChild("Triggers"):WaitForChild("ServerRequest"):WaitForChild("Damage"):FireServer(unpack(args)) end