local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Jxereas/UI-Libraries/main/cerberus.lua"))() local window = Library.new("CheckerHub V5") local tab = window:Tab("Main") local section = tab:Section("Sliders") section:Slider("Speed", function(val) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = val end) section:Slider("JumpPower", function(val) game.Players.LocalPlayer.Character.Humanoid.JumpPower = val end) section:Slider("Gravity", function(val) game.Players.LocalPlayer.Character.Humanoid.Gravity = val end) local section = tab:Section("ESP") section:Button("ESP - white", function() local FillColor = Color3.fromRGB(255,255,255) local DepthMode = "AlwaysOnTop" local FillTransparency = 0.5 local OutlineColor = Color3.fromRGB(255,255,255) local OutlineTransparency = 0 local CoreGui = game:FindService("CoreGui") local Players = game:FindService("Players") local lp = Players.LocalPlayer local connections = {} local Storage = Instance.new("Folder") Storage.Parent = CoreGui Storage.Name = "Highlight_Storage" local function Highlight(plr) local Highlight = Instance.new("Highlight") Highlight.Name = plr.Name Highlight.FillColor = FillColor Highlight.DepthMode = DepthMode Highlight.FillTransparency = FillTransparency Highlight.OutlineColor = OutlineColor Highlight.OutlineTransparency = 0 Highlight.Parent = Storage local plrchar = plr.Character if plrchar then Highlight.Adornee = plrchar end connections[plr] = plr.CharacterAdded:Connect(function(char) Highlight.Adornee = char end) end Players.PlayerAdded:Connect(Highlight) for i,v in next, Players:GetPlayers() do Highlight(v) end Players.PlayerRemoving:Connect(function(plr) local plrname = plr.Name if Storage[plrname] then Storage[plrname]:Destroy() end if connections[plr] then connections[plr]:Disconnect() end end) end) section:Button("ESP - green", function() local FillColor = Color3.fromRGB(12,240,73) local DepthMode = "AlwaysOnTop" local FillTransparency = 0.5 local OutlineColor = Color3.fromRGB(12,240,73) local OutlineTransparency = 0 local CoreGui = game:FindService("CoreGui") local Players = game:FindService("Players") local lp = Players.LocalPlayer local connections = {} local Storage = Instance.new("Folder") Storage.Parent = CoreGui Storage.Name = "Highlight_Storage" local function Highlight(plr) local Highlight = Instance.new("Highlight") Highlight.Name = plr.Name Highlight.FillColor = FillColor Highlight.DepthMode = DepthMode Highlight.FillTransparency = FillTransparency Highlight.OutlineColor = OutlineColor Highlight.OutlineTransparency = 0 Highlight.Parent = Storage local plrchar = plr.Character if plrchar then Highlight.Adornee = plrchar end connections[plr] = plr.CharacterAdded:Connect(function(char) Highlight.Adornee = char end) end Players.PlayerAdded:Connect(Highlight) for i,v in next, Players:GetPlayers() do Highlight(v) end Players.PlayerRemoving:Connect(function(plr) local plrname = plr.Name if Storage[plrname] then Storage[plrname]:Destroy() end if connections[plr] then connections[plr]:Disconnect() end end) end) local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Jxereas/UI-Libraries/main/cerberus.lua"))() local window = Library.new("CheckerHub V5") local tab = window:Tab("Main") local section = tab:Section("Sliders") section:Slider("Speed", function(val) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = val end) section:Slider("JumpPower", function(val) game.Players.LocalPlayer.Character.Humanoid.JumpPower = val end) section:Slider("Gravity", function(val) game.Players.LocalPlayer.Character.Humanoid.Gravity = val end) local section = tab:Section("AimBots") section:Button("KAT", function() getgenv().silentaim_settings = { fov = 150, hitbox = "Head", fovcircle = true, } -- Services local Players = game:GetService("Players") local RunService = game:GetService("RunService") -- Player local Player = Players.LocalPlayer local Mouse = Player:GetMouse() local CurrentCamera = workspace.CurrentCamera local function GetClosest(Fov) local Target, Closest = nil, Fov or math.huge for i,v in pairs(Players:GetPlayers()) do if (v.Character and v ~= Player and v.Character:FindFirstChild(getgenv().silentaim_settings.hitbox)) then local Position, OnScreen = CurrentCamera:WorldToScreenPoint(v.Character[getgenv().silentaim_settings.hitbox].Position) local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude if (Distance < Closest and OnScreen) then Closest = Distance Target = v end end end return Target end local Target local CircleInline = Drawing.new("Circle") local CircleOutline = Drawing.new("Circle") RunService.Stepped:Connect(function() CircleInline.Radius = getgenv().silentaim_settings.fov CircleInline.Thickness = 2 CircleInline.Position = Vector2.new(Mouse.X, Mouse.Y + 36) CircleInline.Transparency = 1 CircleInline.Color = Color3.fromRGB(255, 255, 255) CircleInline.Visible = getgenv().silentaim_settings.fovcircle CircleInline.ZIndex = 2 CircleOutline.Radius = getgenv().silentaim_settings.fov CircleOutline.Thickness = 4 CircleOutline.Position = Vector2.new(Mouse.X, Mouse.Y + 36) CircleOutline.Transparency = 1 CircleOutline.Color = Color3.new() CircleOutline.Visible = getgenv().silentaim_settings.fovcircle CircleOutline.ZIndex = 1 Target = GetClosest(getgenv().silentaim_settings.fov) end) local Old; Old = hookmetamethod(game, "__namecall", function(Self, ...) local Args = {...} if (not checkcaller() and getnamecallmethod() == "FindPartOnRayWithIgnoreList") then if (table.find(Args[2], workspace.WorldIgnore.Ignore) and Target and Target.Character) then local Origin = Args[1].Origin Args[1] = Ray.new(Origin, Target.Character[getgenv().silentaim_settings.hitbox].Position - Origin) end end return Old(Self, unpack(Args)) end) end) window:LockScreenBoundaries(true)