--[[ RPG Exploit - Security Testing Target: RPG Explosive Weapon ]] local function findAndModifyRPG() -- Modify config table for _, value in pairs(getgc(true)) do if type(value) == "table" then -- Find RPG config by matching structure if rawget(value, "Type") == "Explosive" and rawget(value, "ClipSize") == 1 and rawget(value, "ReserveAmmo") == 20 and rawget(value, "Weight") == 1.1 then local cooldowns = rawget(value, "Cooldowns") local recoil = rawget(value, "Recoil") if cooldowns and recoil then -- Infinite ammo rawset(value, "Ammo", 9e9) rawset(value, "ClipSize", 9e9) rawset(value, "ReserveAmmo", 9e9) -- No cooldowns rawset(cooldowns, "Reload", 0) rawset(cooldowns, "Fire", 0) -- No recoil rawset(recoil, "Intensity", 0) rawset(recoil, "Duration", 0) print("[RPG] Config modified successfully") end end -- Find RPG instance by matching weapon meta local meta = rawget(value, "_weaponMeta") if meta and meta.Name == "RPG" and meta.Class == "Explosives" then local tool = rawget(value, "_tool") if tool then -- Infinite ammo on tool tool:SetAttribute("Ammo", 9e9) tool:SetAttribute("ClipSize", 9e9) tool:SetAttribute("ReserveAmmo", 9e9) print("[RPG] Instance modified successfully") end end -- Find and bypass cooldown manager if rawget(value, "GetAction") and rawget(value, "AddAction") and rawget(value, "Cleanup") then rawset(value, "GetAction", function() return nil end) print("[RPG] Cooldown bypass active") end end end end findAndModifyRPG()