-- @build-failed -- rapid roll -- init local writer = require(game:GetService("ReplicatedStorage").Modules.Buffers).Writer.new(true) writer:WriteUInt64(game.Players.LocalPlayer.UserId) writer:WriteDouble(1.23) local buffer = writer:ToBufferWithLength() -- remove ui local rollui = game:GetService("Players").LocalPlayer.PlayerGui.Fullscreen_RollingUI rollui:Destroy() -- loop game:GetService("RunService").Heartbeat:Connect(function() game:GetService("ReplicatedStorage").Remotes.Roll:FireServer(buffer) end)