------------------------------- -- 🚂 ACTIVE TRAIN ------------------------------- local UserInputService = game:GetService("UserInputService") local VirtualInputManager = game:GetService("VirtualInputManager") UserInputService.InputBegan:Connect(function(input, gameProcessedEvent) if not gameProcessedEvent and input.KeyCode == Enum.KeyCode.C then game:GetService("Workspace").Map.Destructible.Model.StationControl.Handle.Train:FireServer() --- Main end end)