task.spawn(function() while true do task.wait(0.1) for i, v in next, game:GetService("CollectionService"):GetTagged("Door") do if v:FindFirstChild("Model") then for i2,v2 in next, v.Model:GetChildren() do if v2:IsA("BasePart") then v2.CanCollide = not bool v2.Transparency = 1 end end end end for i, v in next, game:GetService("CollectionService"):GetTagged("Door2") do if v:FindFirstChild("Model") then for i2,v2 in next, v.Model:GetChildren() do if v2:IsA("BasePart") then v2.CanCollide = not bool v2.Transparency = 1 end end end end end end)