local localPlayer = game:GetService('Players').LocalPlayer local function onCharacterAdded(character) if character then local humanoidRootPart = character:WaitForChild('HumanoidRootPart'); humanoidRootPart:AddTag('NoFallDamage'); humanoidRootPart:AddTag('NoRagdoll'); end end onCharacterAdded(localPlayer.Character) localPlayer.CharacterAdded:Connect(onCharacterAdded)