local UserInputService = game:GetService("UserInputService") local Players = game:GetService("Players") local player = Players.LocalPlayer local function onInput(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.G then local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end end UserInputService.InputBegan:Connect(onInput)