local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local TARGET_VALUE = 1.3 local currentSlowValue = nil local changeConnection = nil local playersFolder = workspace:WaitForChild("Players", 10) if not playersFolder then error("❌ 'players' folder not found in workspace!") end local heartbeatConnection = RunService.Heartbeat:Connect(function() pcall(function() local playerFolder = playersFolder:FindFirstChild(player.Name) if not playerFolder then return end local multipliers = playerFolder:FindFirstChild("_multipliers") if not multipliers then return end local rifleSlow = multipliers:FindFirstChild("rifleption.slow") if not rifleSlow or not (rifleSlow:IsA("NumberValue") or rifleSlow:IsA("IntValue")) then return end if currentSlowValue ~= rifleSlow then if changeConnection then changeConnection:Disconnect() end currentSlowValue = rifleSlow rifleSlow.Value = TARGET_VALUE changeConnection = rifleSlow:GetPropertyChangedSignal("Value"):Connect(function() if rifleSlow.Value ~= TARGET_VALUE then rifleSlow.Value = TARGET_VALUE end end) print("works → " .. rifleSlow:GetFullName() .. " = " .. TARGET_VALUE .. " (have fun)") end end) end)