local workspace = game:GetService("Workspace") local possibleDoorNames = {"VIPDoor", "PremiumDoor", "Timer2", "Timer1"} for _, doorName in ipairs(possibleDoorNames) do local door = workspace:FindFirstChild(doorName, true) if door and door:IsA("BasePart") then door:Destroy() elseif door and door:IsA("Model") then for _, part in ipairs(door:GetDescendants()) do if part:IsA("BasePart") then part:Destroy() end end end end