local godmode = false -- set true if u want farm without dying -------- local executecheck = nil if executecheck == true then return print("Already Executed")end -------- game.Players.LocalPlayer.Character:BreakJoints() game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function() game.Players.LocalPlayer.CharacterAdded:Connect(function() for i, v in pairs(game:GetService("Workspace").Spawn.Classes.Class1:GetDescendants()) do if v:IsA("ClickDetector") then fireclickdetector(v) executecheck = true end end end) end) game.StarterGui:SetCoreGuiEnabled(2, false) wait(7) if godmode == true then local speaker = game.Players.LocalPlayer local Cam = workspace.CurrentCamera local Pos, Char = Cam.CFrame, game.Players.LocalPlayer.Character local Human = Char:FindFirstChildWhichIsA("Humanoid") local nHuman = Human:Clone() nHuman.Parent, speaker.Character = Char, nil nHuman.SetStateEnabled(nHuman, 15, false) nHuman.SetStateEnabled(nHuman, 1, false) nHuman.SetStateEnabled(nHuman, 0, false) nHuman.BreakJointsOnDeath, Human = true, Human:Destroy() speaker.Character, Cam.CameraSubject, Cam.CFrame = Char, nHuman, wait() and Pos nHuman.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None local Script = Char:FindFirstChild("Animate") nHuman.Health = nHuman.MaxHealth Char.Animate.Disabled = true wait(.05) Char.Animate.Disabled = false wait(.10) end game.Players.LocalPlayer.Backpack["Infinity Gauntlet"].Parent = game.Players.LocalPlayer.Character while wait() do pcall(function() for i, v in pairs(game:GetService("Workspace").Enemies:GetChildren()) do repeat wait(.01) game.Players.LocalPlayer.Character["Infinity Gauntlet"]:Activate() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(1, -1,math.random(-2,2)) until (v:FindFirstChildWhichIsA("Humanoid").Health <= 0 or false) end end) end