local antiafk = true local player = game:GetService("Players").LocalPlayer local vu = game:GetService("VirtualUser") player.Idled:Connect(function() if not antiafk then return end vu:CaptureController() vu:ClickButton2(Vector2.new()) end) -- == -- local lighting = game:GetService("Lighting") local atmosphere = lighting.PollutionAtmosphere local pcolor = lighting.PollutionColorCorrection local white = function() return Color3.fromRGB(255, 255, 255) end local c1; c1 = atmosphere:GetPropertyChangedSignal("Density"):Connect(function() atmosphere.Density = 0 end); atmosphere.Density = 0 local c2; c2 = pcolor:GetPropertyChangedSignal("TintColor"):Connect(function() pcolor.TintColor = white() end); pcolor.TintColor = white() local c3; c3 = lighting:GetPropertyChangedSignal("OutdoorAmbient"):Connect(function() lighting.OutdoorAmbient = white() end); lighting.OutdoorAmbient = white()