local OrionLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/shlexware/Orion/main/source"))() local Window = OrionLib:MakeWindow({Name = "Impossible Glass Obby", HidePremium = false, SaveConfig = false, ConfigFolder = "GlassObby"}) local segmentSystem = game.Workspace.segmentSystem.Segments local highlightEnabled = false local highlights = {} local function applyHighlighting() for i = 1, 55 do local segmentName = "Segment" .. i local segment = segmentSystem:FindFirstChild(segmentName) if segment and segment:FindFirstChildOfClass("Folder") then local folder = segment:FindFirstChildOfClass("Folder") for _, part in pairs(folder:GetChildren()) do local breakableValue = part:FindFirstChild("breakable") if breakableValue and breakableValue:IsA("BoolValue") then if highlightEnabled and breakableValue.Value == true then part.BrickColor = BrickColor.new("Bright red") local selectionBox = Instance.new("SelectionBox", part) selectionBox.Adornee = part selectionBox.Color3 = Color3.fromRGB(255, 0, 0) table.insert(highlights, selectionBox) elseif not highlightEnabled then part.BrickColor = BrickColor.new("Institutional white") -- Remove existing highlights for _, highlight in pairs(highlights) do if highlight.Parent then highlight:Destroy() end end highlights = {} -- Clear the table end end end end end end -- Toggle Button Window:MakeTab({Name = "Main", Icon = "rbxassetid://4483345998", PremiumOnly = false}) :AddToggle({ Name = "Highlight Tiles", Default = false, Callback = function(value) highlightEnabled = value applyHighlighting() end }) OrionLib:Init()