local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Turtle-Brand/Turtle-Lib/main/source.lua"))() local window = library:Window("Glass Bridge | SCN") local Players = game:GetService("Players") local player = Players.LocalPlayer local function safeLoop(callback, interval) local running = true local connection connection = player.CharacterAdded:Connect(function() if running then task.spawn(function() safeLoop(callback, interval) end) end end) task.spawn(function() while running do local success, err = pcall(callback) if not success then warn("Loop error:", err) end task.wait(interval or 0.1) end connection:Disconnect() end) return function() running = false end end local function init() local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local partToTouch = workspace:FindFirstChild("PremioMAXTSAINTS") if not partToTouch then warn("Part not found") return nil end return humanoidRootPart, partToTouch end local stopFunction window:Toggle("Get Money", false, function(bool) if bool then stopFunction = safeLoop(function() local humanoidRootPart, partToTouch = init() if humanoidRootPart and partToTouch then firetouchinterest(humanoidRootPart, partToTouch, 0) firetouchinterest(humanoidRootPart, partToTouch, 1) end end, 0.1) elseif stopFunction then stopFunction() stopFunction = nil end end) window:Button("Glass detection ", function() for _, obj in ipairs(workspace:GetChildren()) do if obj:IsA("Part") and obj:FindFirstChildOfClass("Sound") then obj.BrickColor = BrickColor.new("Bright red") end end print("pressed button") end)