local UserInputService = game:GetService("UserInputService") local VIM = game:GetService("VirtualInputManager") -- 1. Setup UI local screenGui = Instance.new("ScreenGui") screenGui.Name = "ExploitDot" screenGui.Parent = game:GetService("CoreGui") local summonBtn = Instance.new("TextButton") summonBtn.Size = UDim2.new(0, 120, 0, 40) summonBtn.Position = UDim2.new(0, 50, 0.5, 0) summonBtn.Text = "Summon Dot" summonBtn.BackgroundColor3 = Color3.fromRGB(40, 40, 40) summonBtn.TextColor3 = Color3.new(1, 1, 1) summonBtn.Parent = screenGui local dot = Instance.new("Frame") dot.Size = UDim2.new(0, 15, 0, 15) dot.BackgroundColor3 = Color3.new(1, 0, 0) dot.Visible = false dot.Active = true dot.Parent = screenGui local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(1, 0) corner.Parent = dot -- Logic Variables local clicking = false local windowActive = true -- Update UI State Function local function updateUI() if clicking then summonBtn.Text = "STOP (Press X)" summonBtn.BackgroundColor3 = Color3.fromRGB(150, 0, 0) dot.BackgroundColor3 = Color3.new(0, 1, 0) else summonBtn.Text = "START" summonBtn.BackgroundColor3 = Color3.fromRGB(40, 40, 40) dot.BackgroundColor3 = Color3.new(1, 0, 0) end end -- Focus Tracking UserInputService.WindowFocusReleased:Connect(function() windowActive = false end) UserInputService.WindowFocused:Connect(function() windowActive = true end) -- 2. Drag Logic local function makeDraggable(guiObject) local dragging, dragInput, dragStart, startPos guiObject.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position startPos = guiObject.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) UserInputService.InputChanged:Connect(function(input) if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart guiObject.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end end) end makeDraggable(summonBtn) makeDraggable(dot) -- 3. Toggle Logic (Button and Keybind) local function toggleClicking() if not dot.Visible then dot.Visible = true updateUI() return end clicking = not clicking updateUI() end summonBtn.MouseButton1Click:Connect(toggleClicking) -- Emergency Keybind: Press 'X' to Stop/Start UserInputService.InputBegan:Connect(function(input, gameProcessed) if input.KeyCode == Enum.KeyCode.X then toggleClicking() end end) -- 4. The Click Loop task.spawn(function() while true do if clicking and windowActive then local x = dot.AbsolutePosition.X + (dot.AbsoluteSize.X / 2) local y = dot.AbsolutePosition.Y + (dot.AbsoluteSize.Y / 2) VIM:SendMouseButtonEvent(x, y, 0, true, game, 1) task.wait(0.02) -- Small gap to allow UI to breathe VIM:SendMouseButtonEvent(x, y, 0, false, game, 1) end task.wait(0.07) -- Slightly slower default to prevent UI freezing end end)