local runServ = game:GetService("RunService") getgenv().Toggle = true-- true | false if getgenv().Toggle == true then runServ:BindToRenderStep("abcdefg", Enum.RenderPriority.Camera.Value, function()        for i,v in pairs(game:GetDescendants()) do    if v.Name == "Slash" then        v:FireServer()        end    end end) end if getgenv().Toggle == false then    runServ:UnbindFromRenderStep("abcdefg")    end