local args = { [1] = false, [2] = "Room 1" } game:GetService("ReplicatedStorage"):WaitForChild("RoomGiver"):FireServer(unpack(args)) local args = { [1] = false, [2] = "Room 2" } game:GetService("ReplicatedStorage"):WaitForChild("RoomGiver"):FireServer(unpack(args)) local args = { [1] = false, [2] = "Room 3" } game:GetService("ReplicatedStorage"):WaitForChild("RoomGiver"):FireServer(unpack(args)) local args = { [1] = false, [2] = "Room 4" } game:GetService("ReplicatedStorage"):WaitForChild("RoomGiver"):FireServer(unpack(args)) local args = { [1] = false, [2] = "Room 5" } game:GetService("ReplicatedStorage"):WaitForChild("RoomGiver"):FireServer(unpack(args)) local args = { [1] = false, [2] = "Room 6" } game:GetService("ReplicatedStorage"):WaitForChild("RoomGiver"):FireServer(unpack(args)) local args = { [1] = false, [2] = "Room 7" } game:GetService("ReplicatedStorage"):WaitForChild("RoomGiver"):FireServer(unpack(args)) local args = { [1] = false, [2] = "Room 8" } game:GetService("ReplicatedStorage"):WaitForChild("RoomGiver"):FireServer(unpack(args))