local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("sauravware", "LightTheme") local Tab = Window:NewTab("movement") local Section = Tab:NewSection("movement") Section:NewSlider("walkspeed", "walkspeed", 500, 0, function(s) -- 500 (MaxValue) | 0 (MinValue) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s end) Section:NewSlider("Jumppower", "JumpPower", 500, 0, function(s) -- 500 (MaxValue) | 0 (MinValue) game.Players.LocalPlayer.Character.Humanoid.JumpPower = s end) Section:NewButton("infjump", "makesugojesus", function() local InfiniteJumpEnabled = true game:GetService("UserInputService").JumpRequest:connect(function() if InfiniteJumpEnabled then game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping") end end) local InfiniteJump = CreateButton("Infinite Jump: Off", StuffFrame) InfiniteJump.Position = UDim2.new(0,10,0,130) InfiniteJump.Size = UDim2.new(0,150,0,30) InfiniteJump.MouseButton1Click:connect(function() local state = InfiniteJump.Text:sub(string.len("Infinite Jump: ") + 1) --too lazy to count lol local new = state == "Off" and "On" or state == "On" and "Off" InfiniteJumpEnabled = new == "On" InfiniteJump.Text = "Infinite Jump: " .. new end) end) local Tab = Window:NewTab("anticheat") local Section = Tab:NewSection("bypass stuff") Section:NewButton("gui1", "gui1", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/swatTurret/roblox-scripts/main/Horrific%20Anti-cheat/horrificAnticheat.lua",true))() end) Section:NewButton("gui2", "gui2", function() loadstring(game:HttpGet("https://paste.ee/r/GzZjj", true))() end) Section:NewToggle("bypassanticheat", "bypass it!", function(state) end) Section:NewToggle("fullbright", "my eyes.", function(state) pcall(function() local lighting = game:GetService("Lighting"); lighting.Ambient = Color3.fromRGB(255, 255, 255); lighting.Brightness = 1; lighting.FogEnd = 1e10; for i, v in pairs(lighting:GetDescendants()) do if v:IsA("BloomEffect") or v:IsA("BlurEffect") or v:IsA("ColorCorrectionEffect") or v:IsA("SunRaysEffect") then v.Enabled = false; end; end; lighting.Changed:Connect(function() lighting.Ambient = Color3.fromRGB(255, 255, 255); lighting.Brightness = 1; lighting.FogEnd = 1e10; end); spawn(function() local character = game:GetService("Players").LocalPlayer.Character; while wait() do repeat wait() until character ~= nil; if not character.HumanoidRootPart:FindFirstChildWhichIsA("PointLight") then local headlight = Instance.new("PointLight", character.HumanoidRootPart); headlight.Brightness = 1; headlight.Range = 60; end; end; end); end) end) Section:NewButton("fpsboost", "potato pc", function() local decalsyeeted = true -- Leaving this on makes games look shitty but the fps goes up by at least 20. local g = game local w = g.Workspace local l = g.Lighting local t = w.Terrain t.WaterWaveSize = 0 t.WaterWaveSpeed = 0 t.WaterReflectance = 0 t.WaterTransparency = 0 l.GlobalShadows = false l.FogEnd = 9e9 l.Brightness = 0 settings().Rendering.QualityLevel = "Level01" for i,v in pairs(g:GetDescendants()) do if v:IsA("Part") or v:IsA("Union") or v:IsA("MeshPart") then v.Material = "Plastic" v.Reflectance = 0 elseif v:IsA("Decal") and decalsyeeted then v.Transparency = 1 elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Lifetime = NumberRange.new(0) end end end)