local strength = 1000000000000000000000000000000000000 -- local Plr = game.Players.LocalPlayer if Plr.Character then local descs = Plr.Character:GetDescendants() for i = 1, #descs do local desc = descs[i] if desc:IsA"BasePart"then desc.CustomPhysicalProperties = PhysicalProperties.new(100, 0.3, 0.5) end end end