if game.PlaceId == 5602055394 then local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() --[[local colors = { SchemeColor = Color3.fromRGB(0,255,255), Background = Color3.fromRGB(25,25,25), Header = Color3.fromRGB(35,35,35), TextColor = Color3.fromRGB(255,255,255), ElementColor = Color3.fromRGB(20, 20, 20) }--]] local Window = Library.CreateLib("Adana 2.0 || raid#5002 , https://discord.gg/d6hzXnXkXY", "BloodTheme") local Main = Window:NewTab("Main") local MainSection = Main:NewSection("Main") MainSection:NewButton("Aimlock", "Q, type /e autosettings in chat for best settings", function() loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/Hyotinhofofinho/s1mple/main/LIXO"))() end) MainSection:NewButton("AntiStomp", "AntiStomp", function() loadstring(game:HttpGet(("https://raw.githubusercontent.com/MasterViera/raidware/main/antibypass"), true))() end) MainSection:NewButton("SuperSpeed (c)", "hold c for superspeed", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/angeloX041/Speedc/main/SuperSpeedC "))() end) MainSection:NewButton("Infinite Jump", "Jump in the air", function() local gayer = game:GetService'Players'.LocalPlayer; local gayus = game:GetService'UserInputService'; _G.JumpHeight = 50; function Action(Object, Function) if Object ~= nil then Function(Object); end end gayus.InputBegan:connect(function(UserInput) if UserInput.UserInputType == Enum.UserInputType.Keyboard and UserInput.KeyCode == Enum.KeyCode.Space then Action(gayer.Character.Humanoid, function(self) if self:GetState() == Enum.HumanoidStateType.Jumping or self:GetState() == Enum.HumanoidStateType.Freefall then Action(self.Parent.HumanoidRootPart, function(self) self.Velocity = Vector3.new(0, _G.JumpHeight, 0); end) end end) end end) end) MainSection:NewButton("No jump cooldown", "Removes jump cooldown", function() local Players = game:GetService("Players") local lp = Players.LocalPlayer local mouse = lp:GetMouse() local uis = game:GetService("UserInputService") local rservice = game:GetService("RunService") local cam = workspace.CurrentCamera local NormalGravity = game.Workspace.Gravity local Raw = getrawmetatable(game) local Caller = checkcaller or is_protosmasher_caller or Cer.isCerus local CallingScript = getcallingscript or get_calling_script local Closure = newcclosure or read_me or function(Func) return Func end local CallingMethod = getnamecallmethod or get_namecall_method setreadonly(Raw,false) local NewIndex = Raw.__newindex; Raw.__newindex = Closure(function(self,Property,Value) if Caller() then return NewIndex(self,Property,Value) end if Property == "WalkSpeed" then return 16 end if Property == "JumpPower" then return 50 end if Property == "HipHeight" then return 0 end if self == workspace and Property == "Gravity" then return NormalGravity end if Property == "CFrame" and self:IsDescendantOf(lp.Character) then return end return NewIndex(self,Property,Value) end) local Namecall = Raw.__namecall; Raw.__namecall = Closure(function(self,...) local Args = {...} if Caller() then if CallingMethod() == "FindFirstChild" and Args[1] == "HumanoidRootPart" then Args[1] = "HumanoidRootPart" return Namecall(self,unpack(Args)) end return Namecall(self,...) end if CallingMethod() == "Destroy" or CallingMethod() == "Kick" then if self == lp then return wait(9e9) end if tostring(self) == 'BodyGyro' or tostring(self) == 'BodyVelocity' then return wait(9e9) end end if CallingMethod() == "BreakJoints" and self == lp.Character then return wait(9e9) end return Namecall(self,...) end) setreadonly(Raw,true) end) local Silent = Window:NewTab("Silent Aim") local Silentsection = Silent:NewSection("Silent Aim") local GetService = setmetatable({}, { __index = function(self, key) return game:GetService(key) end }) local NotifyLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/Dynissimo/main/Scripts/AkaliNotif.lua"))() local Notify = NotifyLibrary.Notify local RunService = GetService.RunService local Players = GetService.Players local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local serInputService = game:GetService("UserInputService") local nouseLocation = serInputService:GetMouseLocation() local CurrentCamera = workspace.CurrentCamera local UserInputService = GetService.UserInputService local GuiInset = GetService.GuiService:GetGuiInset() local AimbotFOV = Drawing.new("Circle") AimbotFOV.Thickness = 1 local SilentAimFOV = Drawing.new("Circle") SilentAimFOV.Thickness = 1 local Insert = table.insert local Network = GetService.NetworkClient local CheckmateFolder = Instance.new("Folder", workspace) CheckmateFolder.Name = "Checkmate-Folder" local StarterGui = GetService.StarterGui local ReplicatedStorage = GetService.ReplicatedStorage local CheckmateSettings = { Aiming = { Aimbot = { Enabled = false, AimAssist = false, IsAiming = false, ShowFOV = false, FOVColor = Color3.new(0.603921, 0.011764, 1), UseNearestDistance = false, WallCheck = false, KnockedOutCheck = false, GrabbedCheck = false, Hitboxes = {"Head"} }, TriggerBot = { Enabled = false, Delay = false, DelayAmount = 0 }, SilentAim = { Enabled = false, ShowFOV = false, FOVColor = Color3.new(0.603921, 0.011764, 1), WallCheck = false, KnockedOutCheck = false, UseNearestDistance = false, GrabbedCheck = false, Hitboxes = {"Head"} }, TargetAim = { Enabled = false, ShowFOV = false, FOVColor = Color3.new(0.603921, 0.011764, 1), WallCheck = false, KnockedOutCheck = false, UseNearestDistance = false, GrabbedCheck = false, Hitboxes = {"Head"}, Target = nil }, AimingSettings = { MovementPrediction = false, MovementPredictionAmount = 0.165 * 1, HitChance = false, HitChanceAmount = { HitPercent = 100, NotHitPercent = 0 }, AimAssistType = "Camera", MovementPrediction = false, MovementPredictionAmount = 0.165 * 1, SmoothingTracing = false, SmoothingTracingAmount = 5, PingBasedPrediction = false, GetVelocity = 0.165 }, TargetAimSettings = { UnlockTargetKnocked = false, NotificationAlert = false, }, FOV = { FOVFilled = false, AimAssistSize = 100, SilentAimSize = 200, TargetAimSize = 100 }, Whitelist = { Players = {}, Friends = {}, Holder = "", Enabled = false, CrewEnabled = false, FriendsWhitelist = false }, }, Blatant = { BlatantAA = { Enabled = false, NoAutoRotate = false, UndergroundWallbang = false, Underground = false, AntiAimType = "Jitter", AntiAimSpeed = 100, JitterAngle = 180 }, LegitAA = { Enabled = false, AntiAimAt = false, AntiAimAtDistance = 20 }, FakeLag = { Enabled = false, TriggerAmount = 5 }, Movement = { SpeedEnabled = false, SpeedType = "Default", SpeedRender = "Default", SpeedAmount = 5 }, Reaching = { FistReach = false, MeleeReach = false }, Character = { AntiGrab = false, AntiStomp = false, AntiStompType = "Nil Char", AntiBag = false, AutoArmor = false, AutoLettuce = false, AutoReload = false }, Farming = { ATMFarm = false, ShoeFarm = false, MuscleFarm = false, MuscleFarmingType = "Normal", BoxFarm = false, HospitalFarm = false, ATMPick = false }, Cash = { AutoDrop = false, AutoDropAmount = 5000, AutoPickCash = false } }, Teleport = { TeleportReturn = false, ReturnDelay = false, AutoPurchase = false, AmmoPurchaseAmount = 1 } } local CheckmateModule = { Old = { CFrame, }, God = { MeleeAlive = false, GodMelee = false, GodBullet = false, AntiRagdoll = false }, LagTick = 0, Ignores = { "UpperTorso", "LowerTorso", "Head", "LeftHand", "LeftUpperArm", "LeftLowerArm", "RightHand", "RightUpperArm", "RightLowerArm" }, PingBasedPrediction = 0.165, Instance = {}, Teleport = { Players = {}, Food = { "Cranberry", "Donut", "Pizza", "Chicken", "Popcorn", "Hamburger", "Taco", "Starblox Latte", "Lettuce", "Lemonade" }, Location = { "Bank", "Boxing Place", "Police Station", "Admin Base", "Sewers", "Shoe Store", "Hospital", "Phone Store", "Taco Shack", "Casino", "UFO", "Fire Station", "Church", "Downhill Shop", "Uphill Shop" }, Gun = { "Glock", "SMG", "Silencer", "TacticalShotgun", "P90", "AUG", "Shotgun", "RPG", "AR", "Double-Barrel SG", "Flamethrower", "Revolver", "LMG", "AK47", "DrumGun", "Silencer", "GrenadeLauncher", "Taser", "SilencerAR", "Grenade" }, Armor = { "High-Medium Armor", "Medium Armor" }, Mask = { "Surgeon Mask", "Riot Mask", "Pitchfork", "Hockey Mask", "Breathing Mask", "Pumpkin Mask", "Skull Mask", "Paintball Mask", "Ninja Mask" }, Weight = { "Weights", "HeavyWeights" }, Melee = { "Shovel", "Bat", "Pencil", "StopSign", "Knife", "Pitchfork" }, Phone = { "iPhone", "iPhoneB", "iPhoneG", "iPhoneP", "Old Phone", "Orange Phone", "Original Phone", }, Bike = { "DuoBike", "Solo Bike", }, Extra = { "PepperSpray", "LockPicker", "Flashlight", "Flowers", "Money Gun", "Brown Bag", "Anti Bodies", "Firework" } } } Silentsection:NewToggle("Enable Silent Aim", "Silent aim", function(state) CheckmateSettings.Aiming.SilentAim.Enabled = state end) Silentsection:NewToggle("Show FOV", "Show Silent aim FOV circle", function(state) CheckmateSettings.Aiming.SilentAim.ShowFOV = state end) Silentsection:NewToggle("Wall check", "Dont shoot players behind a wall", function(state) CheckmateSettings.Aiming.SilentAim.WallCheck = state end) Silentsection:NewToggle("Ignore Friends", "Dont aim at friends", function(state) CheckmateSettings.Aiming.Whitelist.FriendsWhitelist = state end) Silentsection:NewSlider("FOV", "Change FOV size", 500, 50, function(s) -- 500 (MaxValue) | 0 (MinValue) CheckmateSettings.Aiming.FOV.SilentAimSize = s end) local Player = Window:NewTab("Player") local PlayerSection = Player:NewSection("Player") PlayerSection:NewButton("Right Korblox ", "Right korblox (client) ", function() loadstring(game:HttpGet('https://raw.githubusercontent.com/carlcoded/pro/main/rightkorbloxperma'))() end) PlayerSection:NewButton("Headless (FE)", "Headless ", function() loadstring(game:HttpGet('https://raw.githubusercontent.com/carlcoded/pro/main/headlessperma'))() end) local settings_tbl = { ESP_Enabled = false, ESP_TeamCheck = false, Chams = true, Chams_Color = Color3.fromRGB(255,255,255), Chams_Transparency = 0.1, Chams_Glow_Color = Color3.fromRGB(255,255,255) } local Visuals = Window:NewTab("Visuals") local VisualsSection = Visuals:NewSection("Visuals") VisualsSection:NewToggle("Chams", "Enable chams", function(state) settings_tbl.ESP_Enabled = state end) local dwEntities = game:GetService("Players") local dwLocalPlayer = dwEntities.LocalPlayer local dwRunService = game:GetService("RunService") function destroy_chams(char) for k,v in next, char:GetChildren() do if v:IsA("BasePart") and v.Transparency ~= 1 then if v:FindFirstChild("Glow") and v:FindFirstChild("Chams") then v.Glow:Destroy() v.Chams:Destroy() end end end end dwRunService.Heartbeat:Connect(function() if settings_tbl.ESP_Enabled then for k,v in next, dwEntities:GetPlayers() do if v ~= dwLocalPlayer then if v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("Humanoid").Health ~= 0 then if settings_tbl.ESP_TeamCheck == false then local char = v.Character for k,b in next, char:GetChildren() do if b:IsA("BasePart") and b.Transparency ~= 1 then if settings_tbl.Chams then if not b:FindFirstChild("Glow") and not b:FindFirstChild("Chams") then local chams_box = Instance.new("BoxHandleAdornment", b) chams_box.Name = "Chams" chams_box.AlwaysOnTop = true chams_box.ZIndex = 4 chams_box.Adornee = b chams_box.Color3 = settings_tbl.Chams_Color chams_box.Transparency = settings_tbl.Chams_Transparency chams_box.Size = b.Size + Vector3.new(0.02, 0.02, 0.02) local glow_box = Instance.new("BoxHandleAdornment", b) glow_box.Name = "Glow" glow_box.AlwaysOnTop = false glow_box.ZIndex = 3 glow_box.Adornee = b glow_box.Color3 = settings_tbl.Chams_Glow_Color glow_box.Size = chams_box.Size + Vector3.new(0.13, 0.13, 0.13) end else destroy_chams(char) end end end else if v.Team == dwLocalPlayer.Team then destroy_chams(v.Character) end end else destroy_chams(v.Character) end end end else for k,v in next, dwEntities:GetPlayers() do if v ~= dwLocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("Humanoid").Health ~= 0 then destroy_chams(v.Character) end end end end) VisualsSection:NewButton("Unnamed ESP", "Load UnnamedESP", function() loadstring(game:HttpGet(("https://raw.githubusercontent.com/ic3w0lf22/Unnamed-ESP/master/UnnamedESP.lua"), true))() end) local Misc = Window:NewTab("Misc") MiscSection = Misc:NewSection("Misc") MiscSection:NewButton("Deletetool", "Get deletetool", function() Instance.new("HopperBin", game.Players.LocalPlayer.Backpack).BinType = 4 end) MiscSection:NewButton("Trashtalk (t)", "keybind (t)", function() local words = { 'bad', 'Is your fat mom covering your screen or why are you aiming in the air', 'Is your fat mom covering your screen or why are you aiming in the air', 'goofy monkey', } local player = game.Players.LocalPlayer local keybind = 't' local event = game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest player:GetMouse().KeyDown:connect(function(key) if key == keybind then event:FireServer(words[math.random(#words)], "All") end end) end) MiscSection:NewButton("Show chat", "Makes chat visible", function() local lp = game.Players.LocalPlayer lp.PlayerGui.Chat.Frame.ChatChannelParentFrame.Visible = true lp.PlayerGui.Chat.Frame.ChatBarParentFrame.Position = lp.PlayerGui.Chat.Frame.ChatChannelParentFrame.Position + UDim2.new(UDim.new(), lp.PlayerGui.Chat.Frame.ChatChannelParentFrame.Size.Y) end) local CloseGUI = Window:NewTab("Settings") local CloseGUISection = CloseGUI:NewSection("Keybind") CloseGUISection:NewKeybind("Select Keybind", "Select Keybind", Enum.KeyCode.V, function() Library:ToggleUI(v) end) local ball = "Error" ball = "Ping: " ..game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString() local pingsection = CloseGUI:NewSection("Check ping") local label = pingsection:NewLabel(ball) pingsection:NewButton("Refresh ping", "Refresh ping", function() ball = "Ping: " ..game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString() label:UpdateLabel(ball) end) --[[ASSGDSGSGFSGHFSNHUIHDSGIHSIGHISDGHISGHISUGHIDUGHIUSDHGIUDSHGIDSUHGIDUSHGISHGDIGDHSIUGHSDG JGOFDSJGPFJGJFDOJGOFJDGIDJGOIJFDGOJFGOIJDFOIGJODIFGJOIFGJOIJFGOIFDJGOFJGOFIJGOIJDFGOIJFDGOIJDFGJ GHJFJGIFJDOINVOIRVHOHDSOHFGOIDSJGOIJGFIJGFIJGISJGIPSGJJGPSIDGJPGJDPSGJSPIJVBPJGSPJGDJHGJGDPOSJGPDSJ OGHPSJGFPOJGPDSJGPIFJGPSJGPISJGHJOIHFJVIGJPOGHJPSVIOPGJPDJGÜPISGPOJDÜPOGPSIDJGHÜOPIOJPOGJKPISDJGÜOSDJHpiDSGÜOkDS]]-- for _, v in next, Players:GetPlayers() do if v ~= LocalPlayer and v:IsFriendsWith(LocalPlayer.UserId) then Insert(CheckmateSettings.Aiming.Whitelist.Friends, v.Name) end end Players.PlayerAdded:Connect(function(_Player) if _Player ~= LocalPlayer and _Player:IsFriendsWith(LocalPlayer.UserId) then Insert(CheckmateSettings.Aiming.Whitelist.Friends, _Player.Name) end end) Players.PlayerRemoving:Connect(function(_Player) if _Player ~= LocalPlayer and _Player:IsFriendsWith(LocalPlayer.UserId) then Remove(CheckmateSettings.Aiming.Whitelist.Friends, _Player.Name) end end) function NoSpace(Data) return Data:gsub("%s+", "") or Data end function Find(Data) local Target = nil for i, v in next, Players:GetPlayers() do if v.Name ~= LocalPlayer.Name and v.Name:lower():match('^'.. NoSpace(Data):lower()) then Target = v.Name end end return Target end function Alive(Player) if Player and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") ~= nil and Player.Character:FindFirstChild("Humanoid") ~= nil and Player.Character:FindFirstChild("Head") ~= nil then return true end return false end function Knocked(Player) if Alive(Player) then if Player.Character.BodyEffects["K.O"].Value then return true end return false end return false end function Grabbing(Player) if Alive(Player) then if Player.Character:FindFirstChild("GRABBING_CONSTRAINT") then return true end return false end return false end function NearestDistance() local Target = nil local Distance = math.huge for i, v in next, Players:GetPlayers() do if v ~= LocalPlayer and Alive(LocalPlayer) and Alive(v) then local DistanceFromPlayer = (v.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude if Distance > DistanceFromPlayer then if (not CheckmateSettings.Aiming.Whitelist.FriendsWhitelist or not table.find(CheckmateSettings.Aiming.Whitelist.Friends, v.Name)) and (not CheckmateSettings.Aiming.Whitelist.CrewEnabled or v:FindFirstChild("DataFolder") and v.DataFolder.Information:FindFirstChild("Crew") and not tonumber(v.DataFolder.Information.Crew.Value) == tonumber(LocalPlayer.DataFolder.Information.Crew.Value)) and (not CheckmateSettings.Aiming.Whitelist.Enabled or not table.find(CheckmateSettings.Aiming.Whitelist.Players, v.Name)) then Target = v Distance = DistanceFromPlayer end end end end return Target, Distance end function NearestMouse() local Target = nil local Distance = math.huge for i, v in next, Players:GetPlayers() do if v ~= LocalPlayer and Alive(LocalPlayer) and Alive(v) then local RootPosition, RootVisible = CurrentCamera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position) local DistanceFromMouse = (Vector2.new(RootPosition.X, RootPosition.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude if RootVisible and Distance > DistanceFromMouse then if (not CheckmateSettings.Aiming.Whitelist.FriendsWhitelist or not table.find(CheckmateSettings.Aiming.Whitelist.Friends, v.Name)) and (not CheckmateSettings.Aiming.Whitelist.CrewEnabled or v:FindFirstChild("DataFolder") and v.DataFolder.Information:FindFirstChild("Crew") and not tonumber(v.DataFolder.Information.Crew.Value) == tonumber(LocalPlayer.DataFolder.Information.Crew.Value)) and (not CheckmateSettings.Aiming.Whitelist.Enabled or not table.find(CheckmateSettings.Aiming.Whitelist.Players, v.Name)) then Target = v Distance = DistanceFromMouse end end end end return Target, Distance end function NearestType(Type) if Type == "Distance" then return NearestDistance() elseif Type == "Mouse" then return NearestMouse() end end function Jitter(Speed, Angle) if Alive(LocalPlayer) then local Jit = Speed or math.random(30, 90) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(LocalPlayer.Character.HumanoidRootPart.CFrame.Position) * CFrame.Angles(0, math.rad(Angle) + math.rad((math.random(1, 2) == 1 and Jit or -Jit)), 0) end end function TableLowerFind(Table, CurrentName) local TableName for i, v in pairs(Table) do if string.find(CurrentName:gsub("%[", ""):gsub("%]", ""):lower(), v:lower()) then TableName = v end end return TableName end function Spin(Speed) if Alive(LocalPlayer) then LocalPlayer.Character.HumanoidRootPart.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(Speed), 0) end end function TeleportBuy(Target, AutoSetDelay) if workspace.Ignored.Shop:FindFirstChild(Target) and Alive(LocalPlayer) then CheckmateModule.Old.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame wait(0.05) LocalPlayer.Character.HumanoidRootPart.CFrame = Workspace.Ignored.Shop[Target].Head.CFrame * CFrame.new(0, 3, 0) wait(0.15) if CheckmateSettings.Teleport.AutoPurchase then for i = 1, 10 do fireclickdetector(Workspace.Ignored.Shop[Target].ClickDetector) end end if CheckmateSettings.Teleport.TeleportReturn then wait(CheckmateSettings.Teleport.ReturnDelay) LocalPlayer.Character.HumanoidRootPart.CFrame = CheckmateModule.Old.CFrame end if AutoSetDelay then wait(1) end end end function Buy(Target, Delay, LagBack) if workspace.Ignored.Shop:FindFirstChild(Target) and Alive(LocalPlayer) then CheckmateModule.Old.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame wait(0.05) LocalPlayer.Character.HumanoidRootPart.CFrame = Workspace.Ignored.Shop[Target].Head.CFrame * CFrame.new(0, 3, 0) wait(0.15) for i = 1, 3 do fireclickdetector(Workspace.Ignored.Shop[Target].ClickDetector) end if LagBack then wait(1) LocalPlayer.Character.HumanoidRootPart.CFrame = CheckmateModule.Old.CFrame end if Delay ~= nil then wait(Delay) end end end function Visible(OriginPart, Part) if Alive(LocalPlayer) then local IgnoreList = {CurrentCamera, LocalPlayer.Character, OriginPart.Parent} local Parts = CurrentCamera:GetPartsObscuringTarget({OriginPart.Position, Part.Position}, IgnoreList) for i, v in pairs(Parts) do if v.Transparency >= 0.3 then CheckmateModule.Instance[#CheckmateModule.Instance + 1] = v end if v.Material == Enum.Material.Glass then CheckmateModule.Instance[#CheckmateModule.Instance + 1] = v end end return #Parts == 0 end return true end function ToolName(Name) for Check = 1, 100000 do if Workspace.Ignored.Shop:FindFirstChild("[" .. Name .. "] - $" .. Check) then return tostring("[" .. Name .. "] - $" .. Check) end end end function ToolAmmo(Name) for Check1 = 1, 250 do for Check2 = 1, 250 do if Workspace.Ignored.Shop:FindFirstChild(Check1 .. " [" .. Name .. " Ammo] - $" .. Check2) then return tostring(Check1 .. " [" .. Name .. " Ammo] - $" .. Check2) end end end end function Invisible() if Alive(LocalPlayer) then CheckmateModule.Old.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame print(CheckmateModule.Old.CFrame) wait(0.1) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0, 96995694596945934234234234, 0) wait(0.1) LocalPlayer.Character.LowerTorso.Root:Destroy() for _, v in pairs(LocalPlayer.Character:GetChildren()) do if v:IsA("MeshPart") and not table.find(CheckmateModule.Ignores, v.Name) then v:Destroy() end end wait(0.1) LocalPlayer.Character.HumanoidRootPart.CFrame = CheckmateModule.Old.CFrame end end function NilBody() if Alive(LocalPlayer) then for i, v in pairs(LocalPlayer.Character:GetChildren()) do if v:IsA("BasePart") or v:IsA("Part") or v:IsA("MeshPart") then if v.Name ~= "HumanoidRootPart" then v:Destroy() end end end end end function ChanceTable(Table) local Chance = 0 for i, v in pairs(Table) do Chance = Chance + v end Chance = math.random(0, Chance) for i, v in pairs(Table) do Chance = Chance - v if Chance <= 0 then return i end end end function RandomTable(Table) local Values = 0 for i, v in pairs(Table) do Values = i end return Table[math.random(1, Values)] end function Remove(Data, Data2) for i, v in pairs(Data) do if v == Data2 then table.remove(Data, i) end end end function IsVisible(GetPosition, IgnoreLists) return #CurrentCamera:GetPartsObscuringTarget({game.Players.LocalPlayer.Character.Head.Position, GetPosition}, IgnoreLists) == 0 and true or false end function GodFunction(Variable) LocalPlayer.Character.RagdollConstraints:Destroy() local Folder = Instance.new("Folder", LocalPlayer.Character) Folder.Name = "FULLY_LOADED_CHAR" wait() StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true) Variable = false end function Cham(Data, State) local BoxVar = nil local GlowVar = nil if State then for _, v in pairs(Data.Character:GetChildren()) do if v:IsA("BasePart") and v.Transparency ~= 1 then if not v:FindFirstChild("Box") then BoxVar = Instance.new("BoxHandleAdornment", v) BoxVar.Name = "Box" BoxVar.AlwaysOnTop = true BoxVar.ZIndex = 4 BoxVar.Adornee = v BoxVar.Color3 = Color3.fromRGB(0, 153, 153) BoxVar.Transparency = 0.5 BoxVar.Size = v.Size + Vector3.new(0.02, 0.02, 0.02) end end end else for i, v in pairs(Data.Character:GetChildren()) do if v:IsA("BasePart") and v.Transparency ~= 1 then if v:FindFirstChild("Box") then v["Box"]:Destroy() end end end return BoxVar, GlowVar end end UserInputService.InputBegan:Connect(function(Key, Event) if Key.UserInputType == Enum.UserInputType.MouseButton2 and not Event then CheckmateSettings.Aiming.Aimbot.IsAiming = true end end) UserInputService.InputEnded:Connect(function(Key, Event) if Key.UserInputType == Enum.UserInputType.MouseButton2 and not Event then CheckmateSettings.Aiming.Aimbot.IsAiming = false end end) RunService.Heartbeat:Connect(function() if Alive(LocalPlayer) then if CheckmateSettings.Blatant.Movement.SpeedEnabled and CheckmateSettings.Blatant.Movement.SpeedType == "CFrame" then if CheckmateSettings.Blatant.Movement.SpeedRenderType == "Default" then if LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then for i = 1, CheckmateSettings.Blatant.Movement.SpeedAmount do LocalPlayer.Character:TranslateBy(LocalPlayer.Character.Humanoid.MoveDirection) end end end end if CheckmateSettings.Blatant.Character.AntiStomp then if Knocked(LocalPlayer) then if CheckmateSettings.Blatant.Character.AntiStompType == "Nil Char" then NilBody() end if CheckmateSettings.Blatant.Character.AntiStompType == "Show Body" then pcall(function() LocalPlayer.Character.Humanoid:Destroy() end) end end end if CheckmateSettings.Blatant.Character.AntiBag then if LocalPlayer.Character:FindFirstChild("Christmas_Sock") then LocalPlayer.Character:FindFirstChild("Christmas_Sock"):Destroy() end end if CheckmateSettings.Blatant.Character.AntiGrab and LocalPlayer.Character:FindFirstChild("GRABBING_CONSTRAINT") then LocalPlayer.Character["GRABBING_CONSTRAINT"]:Destroy() end end end) RunService.Stepped:Connect(function() if CheckmateSettings.Blatant.BlatantAA.UndergroundWallbang then for i, v in pairs(LocalPlayer.Character:GetDescendants()) do if v:IsA("BasePart") and v.CanCollide == true then v.CanCollide = false end end end end) spawn(function() while wait() do if Alive(LocalPlayer) then if CheckmateSettings.Blatant.Character.AutoLettuce then pcall(function() Buy("[Lettuce] - $5", 1) if LocalPlayer.Backpack:FindFirstChild("[Lettuce]") then LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack["[Lettuce]"]) end wait(0.5) LocalPlayer.Character["[Lettuce]"]:Activate() end) end if CheckmateSettings.Blatant.Character.AutoReload then local Gun = LocalPlayer.Character:FindFirstChildOfClass("Tool") if Gun ~= nil and Gun:FindFirstChild("MaxAmmo") then if Gun.Ammo.Value == 0 then ReplicatedStorage.MainEvent:FireServer("Reload", Gun) end end end if CheckmateSettings.Blatant.Character.AutoArmor then if LocalPlayer.Character.BodyEffects.Armor.Value == 0 then Buy("[High-Medium Armor] - $2300", 0.5, true) end end if CheckmateSettings.Blatant.Farming.MuscleFarm then pcall(function() if CheckmateSettings.Blatant.Farming.MuscleFarmingType == "Normal" then if not LocalPlayer.Backpack:FindFirstChild("[Weights]") then Buy("[Weights] - $120", 1) end if LocalPlayer.Backpack:FindFirstChild("[Weights]") then LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack["[Weights]"]) end LocalPlayer.Character["[Weights]"]:Activate() end if CheckmateSettings.Blatant.Farming.MuscleFarmingType == "Heavy" then if not LocalPlayer.Backpack:FindFirstChild("[HeavyWeights]") then Buy("[HeavyWeights] - $250", 1) end if LocalPlayer.Backpack:FindFirstChild("[HeavyWeights]") then LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack["[HeavyWeights]"]) end LocalPlayer.Character["[HeavyWeights]"]:Activate() end end) end if CheckmateSettings.Blatant.Farming.ShoeFarm then pcall(function() for i, v in pairs(Workspace.Ignored.Drop:GetChildren()) do if v.Name == "MeshPart" then LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame * CFrame.new(0, 2, 0) local ShoeDistance = (v.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude if ShoeDistance < 25 then fireclickdetector(v.ClickDetector) end else fireclickdetector(Workspace.Ignored["Clean the shoes on the floor and come to me for cash"].ClickDetector) end end end) end if CheckmateSettings.Blatant.Farming.HospitalFarm then LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(116, 23, -479) for _, v in pairs(Workspace.Ignored.HospitalJob:GetChildren()) do if v.Name == "Can I get the Green bottle" then fireclickdetector(v.Parent.Green.ClickDetector) wait(1) fireclickdetector(v.ClickDetector) end if v.Name == "Can I get the Blue bottle" then fireclickdetector(v.Parent.Blue.ClickDetector) wait(1) fireclickdetector(v.ClickDetector) end if v.Name == "Can I get the Red bottle" then fireclickdetector(v.Parent.Red.ClickDetector) wait(1) fireclickdetector(v.ClickDetector) end end end if CheckmateSettings.Blatant.Farming.BoxFarm then pcall(function() LocalPlayer.Character.HumanoidRootPart.CFrame = Workspace.MAP.Map.ArenaBOX.PunchingBagInGame["pretty ransom"].CFrame * CFrame.new(0, -1, 3) if LocalPlayer.Backpack:FindFirstChild("Combat") then LocalPlayer.Backpack.Combat.Parent = LocalPlayer.Character end end) mouse1click() end end end end) spawn(function() while wait() do if CheckmateSettings.Blatant.Farming.ATMFarm then for _, v in pairs(Workspace.Cashiers:GetChildren()) do if v:FindFirstChild("Head") and v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 then repeat CheckmateSettings.Blatant.Farming.ATMPick = false wait() if CheckmateSettings.Blatant.Farming.ATMFarm then if Alive(LocalPlayer) then LocalPlayer.Character.HumanoidRootPart.CFrame = v.Head.CFrame * CFrame.new(0, -1, 2.5) if LocalPlayer.Backpack:FindFirstChild("Combat") then LocalPlayer.Backpack.Combat.Parent = LocalPlayer.Character end --if LocalPlayer.Character:FindFirstChild("Combat") then LocalPlayer.Character["Combat"]:Activate() --end end end until v.Humanoid.Health <= 0 or not CheckmateSettings.Blatant.Farming.ATMFarm pcall(function() LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = LocalPlayer.Backpack end) CheckmateSettings.Blatant.Farming.ATMPick = true wait(5) end end end end end) RunService.RenderStepped:Connect(function() if Alive(LocalPlayer) then if CheckmateSettings.Aiming.AimingSettings.PingBasedPrediction then local PingStats = GetService.Stats.Network.ServerStatsItem["Data Ping"]:GetValueString() local Value = tostring(PingStats) local PingValue = Value:split(" ") local PingNumber = tonumber(PingValue[1]) if PingNumber < 130 then CheckmateSettings.Aiming.AimingSettings.GetVelocity = PingNumber / 1000 + 0.037 else CheckmateSettings.Aiming.AimingSettings.GetVelocity = PingNumber / 1000 + 0.033 end else CheckmateSettings.Aiming.AimingSettings.GetVelocity = 0.165 end if CheckmateSettings.Blatant.Cash.AutoDrop then ReplicatedStorage.MainEvent:FireServer("DropMoney", tostring(CheckmateSettings.Blatant.Cash.AutoDropAmount)) end if CheckmateSettings.Blatant.Cash.AutoPickCash then pcall(function() for _, v in pairs(Workspace.Ignored.Drop:GetChildren()) do if v.Name == "MoneyDrop" then local MoneyMagnitude = (v.Position - LocalPlayer.Character.HumanoidRootPart.Position).magnitude if MoneyMagnitude < 25 then fireclickdetector(v.ClickDetector) end end end end) end if CheckmateSettings.Blatant.Farming.ATMPick then pcall(function() for _, v in pairs(Workspace.Ignored.Drop:GetChildren()) do if v.Name == "MoneyDrop" then local MoneyMagnitude = (v.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude if MoneyMagnitude < 25 then fireclickdetector(v.ClickDetector) end end end end) end if CheckmateSettings.Blatant.Movement.SpeedEnabled and CheckmateSettings.Blatant.Movement.SpeedType == "CFrame" then if CheckmateSettings.Blatant.Movement.SpeedRenderType == "Fast" and Alive(LocalPlayer) then if LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then for i = 1, CheckmateSettings.Blatant.Movement.SpeedAmount do LocalPlayer.Character:TranslateBy(LocalPlayer.Character.Humanoid.MoveDirection) end end end end if CheckmateSettings.Blatant.Reaching.FistReach and LocalPlayer.Character.LeftHand.Transparency ~= 1 then LocalPlayer.Character.LeftHand.Size = Vector3.new(45, 45, 45) LocalPlayer.Character.RightHand.Size = Vector3.new(45, 45, 45) LocalPlayer.Character.RightHand.Massless = true LocalPlayer.Character.LeftHand.Massless = true LocalPlayer.Character.RightHand.Transparency = 1 LocalPlayer.Character.LeftHand.Transparency = 1 end if CheckmateSettings.Blatant.Reaching.MeleeReach then local Tool = LocalPlayer.Character:FindFirstChildOfClass("Tool") if Tool ~= nil and not Tool:FindFirstChild("Ammo") and TableLowerFind(CheckmateModule.Teleport.Melee, Tool.Name) ~= nil and Tool:FindFirstChild("Handle") then if Tool.Handle.Transparency ~= 1 then Tool.Handle.Size = Vector3.new(45, 45, 45) Tool.Handle.Transparency = 1 end end else local Tool = LocalPlayer.Character:FindFirstChildOfClass("Tool") if Tool ~= nil and not Tool:FindFirstChild("Ammo") and TableLowerFind(CheckmateModule.Teleport.Melee, Tool.Name) ~= nil and Tool:FindFirstChild("Handle") then if Tool.Handle.Transparency == 1 then if Tool.Name == "knife" then Tool.Handle.Size = Vector3.new(2.19574, 0.449288, 0.102495) end if Tool.Name == "bat" then Tool.Handle.Size = Vector3.new(0.559523, 4.68133, 0.559523) end if Tool.Name == "pencil" then Tool.Handle.Size = Vector3.new(0.375586, 1.9, 0.375587) end if Tool.Name == "pitchfork" then Tool.Handle.Size = Vector3.new(1.0553, 5.86135, 0.316619) end if Tool.Name == "shovel" then Tool.Handle.Size = Vector3.new(1.68383, 5.903, 0.337731) end Tool.Handle.Transparency = 0 end end end if CheckmateSettings.Blatant.LegitAA.Enabled then if CheckmateSettings.Blatant.LegitAA.AntiPointAt then for i, v in next, Players:GetPlayers() do if v ~= LocalPlayer and Alive(v) and Alive(LocalPlayer) then local BodyEffects = v.Character:FindFirstChild("BodyEffects") local MousePos = BodyEffects:FindFirstChild("MousePos") if BodyEffects ~= nil and MousePos ~= nil then local EnemyMouseMagnitude = (LocalPlayer.Character.HumanoidRootPart.Position - MousePos.Value).Magnitude if CheckmateSettings.Blatant.LegitAA.AntiAimAtDistance > EnemyMouseMagnitude then Root.CFrame = Root.CFrame * CFrame.new(math.random(1, 2) == 1 and 2 or -2, 0, 0) end end end end end end if CheckmateSettings.Blatant.BlatantAA.Enabled then if CheckmateSettings.Blatant.BlatantAA.AntiAimType == "Jitter" then Jitter(CheckmateSettings.Blatant.BlatantAA.AntiAimSpeed, CheckmateSettings.Blatant.BlatantAA.JitterAngle) else Spin(CheckmateSettings.Blatant.BlatantAA.AntiAimSpeed) end if CheckmateSettings.Blatant.BlatantAA.NoAutoRotate then LocalPlayer.Character.Humanoid.AutoRotate = false else LocalPlayer.Character.Humanoid.AutoRotate = true end else LocalPlayer.Character.Humanoid.AutoRotate = true end end if CheckmateSettings.Aiming.TargetAimSettings.UnlockTargetKnocked then if CheckmateSettings.Aiming.TargetAimSettings.Target ~= nil and Players:FindFirstChild(CheckmateSettings.Aiming.TargetAimSettings.Target) then if Knocked(Players:FindFirstChild(CheckmateSettings.Aiming.TargetAimSettings.Target)) then CheckmateSettings.Aiming.TargetAimSettings.Target = nil end end end if CheckmateSettings.Aiming.SilentAim.ShowFOV then local nouseLocation = serInputService:GetMouseLocation() SilentAimFOV.Visible = true SilentAimFOV.Radius = CheckmateSettings.Aiming.FOV.SilentAimSize SilentAimFOV.Filled = CheckmateSettings.Aiming.FOV.FOVFilled SilentAimFOV.Position = nouseLocation SilentAimFOV.Transparency = CheckmateSettings.Aiming.FOV.Transparency SilentAimFOV.NumSides = 100 SilentAimFOV.Color = CheckmateSettings.Aiming.SilentAim.FOVColor --SilentAimFOV.Position = Vector2.new(Mouse.X, Mouse.Y) else SilentAimFOV.Visible = false end if CheckmateSettings.Aiming.Aimbot.Enabled then if CheckmateSettings.Aiming.Aimbot.ShowFOV then AimbotFOV.Visible = true AimbotFOV.Radius = CheckmateSettings.Aiming.FOV.AimAssistSize AimbotFOV.Filled = CheckmateSettings.Aiming.FOV.FOVFilled AimbotFOV.Transparency = CheckmateSettings.Aiming.FOV.Transparency AimbotFOV.NumSides = 100 AimbotFOV.Color = CheckmateSettings.Aiming.Aimbot.FOVColor AimbotFOV.Position = Vector2.new(Mouse.X, Mouse.Y + GuiInset.Y) else AimbotFOV.Visible = false end if CheckmateSettings.Aiming.Aimbot.AimAssist and CheckmateSettings.Aiming.Aimbot.IsAiming then local NearestTarget, NearestDistance = NearestType(CheckmateSettings.Aiming.Aimbot.UseNearestDistance and "Distance" or "Mouse") if NearestTarget and (not CheckmateSettings.Aiming.Aimbot.GrabbedCheck or not Grabbing(NearestTarget)) and (not CheckmateSettings.Aiming.Aimbot.KnockedOutCheck or not Knocked(NearestTarget)) and (not CheckmateSettings.Aiming.Aimbot.ShowFOV or CheckmateSettings.Aiming.FOV.AimAssistSize > NearestDistance) and (not CheckmateSettings.Aiming.Aimbot.WallCheck or Visible(NearestTarget.Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart)) then local TargetPart = (NearestTarget.Character.Humanoid:GetState() == Enum.HumanoidStateType.Freefall and NearestTarget.Character.LeftFoot or NearestTarget.Character[RandomTable(CheckmateSettings.Aiming.Aimbot.Hitboxes)]) local Prediction = (CheckmateSettings.Aiming.TargetAimSettings.MovementPrediction and TargetPart.CFrame + (TargetPart.Velocity * CheckmateSettings.Aiming.TargetAimSettings.MovementPredictionAmount) or TargetPart.CFrame + (TargetPart.Velocity * CheckmateSettings.Aiming.AimingSettings.GetVelocity)) if CheckmateSettings.Aiming.AimbotSettings.AimAssistType == "Mouse" then local NearestPosition, NearestVisible = CurrentCamera:WorldToScreenPoint(Prediction.Position) local MouseLocation = CurrentCamera:WorldToScreenPoint(Mouse.Hit.Position) local EndPosition = (CheckmateSettings.Aiming.AimbotSettings.SmoothingTracing and Vector2.new((NearestPosition.X - MouseLocation.X) / CheckmateSettings.Aiming.AimbotSettings.SmoothingTracingAmount, (NearestPosition.Y - MouseLocation.Y) / CheckmateSettings.Aiming.AimbotSettings.SmoothingTracingAmount) or Vector2.new((NearestPosition.X - MouseLocation.X) / 1.4, (NearestPosition.Y - MouseLocation.Y) / 1.4)) if NearestVisible then mousemoverel(EndPosition.X, EndPosition.Y) end elseif CheckmateSettings.Aiming.AimbotSettings.AimAssistType == "Camera" then CurrentCamera.CFrame = CFrame.lookAt(CurrentCamera.CFrame.Position, Prediction.Position) end end end else AimbotFOV.Visible = false end end) spawn(function() while wait(1 / 16) do LagTick = math.clamp(CheckmateModule.LagTick + 1, 0, CheckmateSettings.Blatant.FakeLag.TriggerAmount) if Alive(Player) and CheckmateSettings.Blatant.FakeLag.Enabled then if LagTick == math.random(1, CheckmateSettings.Blatant.FakeLag.TriggerAmount) then Network:SetOutgoingKBPSLimit(9e9) CheckmateFolder:ClearAllChildren() LagTick = 0 --[[ if Settings.Visuals.PlayerESP.FakeLag.Cham then for i, v in pairs(Player.Character:GetChildren()) do if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then local ShadowPart = Instance.new("Part") ShadowPart.CFrame = v.CFrame ShadowPart.Anchored = true ShadowPart.CanCollide = false ShadowPart.Material = Enum.Material.ForceField ShadowPart.Color = Settings.Visuals.PlayerESP.FakeLag.Color ShadowPart.Name = v.Name ShadowPart.Transparency = 0 ShadowPart.Size = v.Size ShadowPart.Parent = FakeLagFolder end end end ]] else if CheckmateSettings.Blatant.FakeLag.Enabled then Network:SetOutgoingKBPSLimit(1) end end else CheckmateFolder:ClearAllChildren() Network:SetOutgoingKBPSLimit(9e9) end end end) local __namecall -- cock ;) __namecall = hookmetamethod(game, "__namecall", function(self, ...) local Args = {...} local Method = getnamecallmethod() if tostring(self.Name) == "MainEvent" and tostring(Method) == "FireServer" then if Args[1] == "TeleportDetect" or Args[1] == "CHECKER_1" or Args[1] == "OneMoreTime" then return end end return __namecall(self, ...) end) local __index -- <3 __index = hookmetamethod(game, "__index", function(self, key) if self == Mouse and (tostring(key) == "Hit" or tostring(key) == "Target") then if CheckmateSettings.Aiming.TargetAim.Enabled then if CheckmateSettings.Aiming.TargetAim.Target ~= nil and ChanceTable(CheckmateSettings.Aiming.AimingSettings.HitChanceAmount) == "HitPercent" then if Players:FindFirstChild(CheckmateSettings.Aiming.TargetAim.Target) ~= nil and (not CheckmateSettings.Aiming.TargetAim.GrabbedCheck or not Grabbing(Players[CheckmateSettings.Aiming.TargetAim.Target])) and (not CheckmateSettings.Aiming.TargetAim.KnockedOutCheck or not Knocked(Players[CheckmateSettings.Aiming.TargetAim.Target])) and (not CheckmateSettings.Aiming.TargetAim.ShowFOV or CheckmateSettings.Aiming.FOV.TargetAimSize > (LocalPlayer.Character.Head.Position - Players[CheckmateSettings.Aiming.TargetAim.Target].Character.Head.Position).Magnitude) and (not CheckmateSettings.Aiming.TargetAim.WallCheck or Visible(Players[CheckmateSettings.Aiming.TargetAim.Target].Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart)) then local TargetPart = (Players[CheckmateSettings.Aiming.TargetAim.Target].Character.Humanoid:GetState() == Enum.HumanoidStateType.Freefall and Players[CheckmateSettings.Aiming.TargetAim.Target].Character.LeftFoot or Players[CheckmateSettings.Aiming.TargetAim.Target].Character[RandomTable(CheckmateSettings.Aiming.TargetAim.Hitboxes)]) local Prediction = (CheckmateSettings.Aiming.TargetAimSettings.MovementPrediction and TargetPart.CFrame + (TargetPart.Velocity * CheckmateSettings.Aiming.TargetAimSettings.MovementPredictionAmount) or TargetPart.CFrame + (TargetPart.Velocity * CheckmateSettings.Aiming.AimingSettings.GetVelocity)) return (tostring(key) == "Hit" and Prediction or tostring(key) == "Target" and TargetPart) end end else if CheckmateSettings.Aiming.SilentAim.Enabled and ChanceTable(CheckmateSettings.Aiming.AimingSettings.HitChanceAmount) == "HitPercent" then local NearestTarget, NearestDistance = NearestType(CheckmateSettings.Aiming.SilentAim.UseNearestDistance and "Distance" or "Mouse") if NearestTarget and (not CheckmateSettings.Aiming.SilentAim.GrabbedCheck or not Grabbing(NearestTarget)) and (not CheckmateSettings.Aiming.SilentAim.KnockedOutCheck or not Knocked(NearestTarget)) and (not CheckmateSettings.Aiming.SilentAim.ShowFOV or CheckmateSettings.Aiming.FOV.SilentAimSize > NearestDistance) and (not CheckmateSettings.Aiming.SilentAim.WallCheck or IsVisible(NearestTarget.Character.Head.Position, {NearestTarget.Character, LocalPlayer.Character, CurrentCamera}) == true) then local TargetPart = (NearestTarget.Character.Humanoid:GetState() == Enum.HumanoidStateType.Freefall and NearestTarget.Character.LeftFoot or NearestTarget.Character[RandomTable(CheckmateSettings.Aiming.SilentAim.Hitboxes)]) local Prediction = (CheckmateSettings.Aiming.TargetAimSettings.MovementPrediction and TargetPart.CFrame + (TargetPart.Velocity * CheckmateSettings.Aiming.TargetAimSettings.MovementPredictionAmount) or TargetPart.CFrame + (TargetPart.Velocity * CheckmateSettings.Aiming.AimingSettings.GetVelocity)) return (tostring(key) == "Hit" and Prediction or tostring(key) == "Target" and TargetPart) end end end end return __index(self, key) end) while wait() do if CheckmateSettings.Aiming.TriggerBot.Enabled then for i, v in next, Players:GetPlayers() do if Alive(v) then if Mouse.Target:IsDescendantOf(v.Character) then mouse1press() wait() mouse1release() if CheckmateSettings.Aiming.TriggerBot.Delay then wait(CheckmateSettings.Aiming.TriggerBot.DelayAmount) end end end end end end else game.Players.LocalPlayer:kick("You're playing the wrong game lmao") -- kick wenn placeid nicht hood modded ist end