local modif = require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Configuration) modif.fireRate = 0.022 modif.minSpread = 0 modif.maxSpread = 0.01 modif.aimMinSpread = 0 modif.aimMaxSpread = 0.01 modif.screenShakeIntensity = vector.create(0,0,0)