local m=(game:GetService("Players")).LocalPlayer local H=m.Character or m.CharacterAdded:Wait()local o=H:WaitForChild("HumanoidRootPart")local c=H:WaitForChild("Humanoid")c:ChangeState(Enum.HumanoidStateType.Running)for m=1,95,1 do local H=workspace.Checkpoints:FindFirstChild(tostring(m))if H and o then o.CFrame=H.CFrame+Vector3.new(0,5,0)firetouchinterest(o,H,0)firetouchinterest(o,H,1)task.wait()end end c:ChangeState(Enum.HumanoidStateType.GettingUp)