_G.qoyu = true while _G.qoyu do game:GetService("Players").LocalPlayer.PlayerGui.CoreGui.Computer.Frame.Game1.System.Event:FireServer() game:GetService("Players").LocalPlayer.PlayerGui.CoreGui.Computer.Frame.Game2.System.Event:FireServer() game:GetService("Players").LocalPlayer.PlayerGui.CoreGui.Computer.Frame.Bank.System.Event:FireServer() task.wait() end -- the game got delete