-- made by @kylosilly (for this to work you gotta hold a sword tool) -- made by @kylosilly mreowwwwwwwwwww :3 local players = game:GetService("Players") local local_player = players.LocalPlayer local backpack = local_player.Backpack getgenv().settings = { enabled = true, max_hit_distance = 9e9 -- keep at 9e9 if you wanna hit from far anyone even in lobby } function get_tool() return local_player.Character and local_player.Character:FindFirstChildOfClass("Tool") end if settings.enabled then repeat local cute_femboys = {} local tool = get_tool() for _, v in players:GetPlayers() do if v ~= local_player and tool and tool:FindFirstChild("Head") and v.Character and v.Character.PrimaryPart and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health > 0 and (v.Character:GetPivot().Position - local_player.Character:GetPivot().Position).Magnitude < settings.max_hit_distance then table.insert(cute_femboys, v.Character) end end for _, v2 in cute_femboys do if v2.PrimaryPart then tool:Activate() firetouchinterest(tool.Head, v2.PrimaryPart, 0) firetouchinterest(tool.Head, v2.PrimaryPart, 1) end end task.wait(tool and tool:GetAttribute("Cooldown") or 0) until not settings.enabled end