local UserInputService = game:GetService("UserInputService") local VirtualInputManager = game:GetService("VirtualInputManager") UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.T then VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Three, false, game) VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Three, false, game) task.wait(0.33) VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Three, false, game) VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Three, false, game) end if input.KeyCode == Enum.KeyCode.C then VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Three, false, game) VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Three, false, game) task.wait(0.29) VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Three, false, game) VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Three, false, game) end if input.KeyCode == Enum.KeyCode.X then VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Three, false, game) VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Three, false, game) task.wait(1) VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.R, false, game) task.wait(0.05) VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.R, false, game) task.wait(0.3) VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Two, false, game) VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Two, false, game) task.wait(0.70) VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Two, false, game) VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Two, false, game) end end)