local ReplicatedStorage = game:GetService("ReplicatedStorage") local CombatFolder = ReplicatedStorage.Assets.Modules.CombatData for _, moduleScript in ipairs(CombatFolder:GetChildren()) do if moduleScript:IsA("ModuleScript") then local success, data = pcall(require, moduleScript) if success and type(data) == "table" then for attackName, attack in pairs(data) do if type(attack) == "table" then if attack.M1CD then attack.M1CD = 0.1 end end end print("Modified:", moduleScript.Name) else warn("Failed to require:", moduleScript.Name) end end end