_G.AutoCandy = true local thankyou = game:GetService("Players") local forusing = thankyou.LocalPlayer local myscript = forusing.Character or forusing.CharacterAdded:Wait() local muchlove = myscript:WaitForChild("HumanoidRootPart") local validNames = {YellowCandy=true,OrangeCandy=true,PinkCandy=true,PurpleCandy=true,BlueCandy=true,GreenCandy=true,RedCandy=true,LightBlueCandy=true} local candies = {} for _, d in ipairs(workspace:GetChildren()) do if d:IsA("MeshPart") and validNames[d.Name] then table.insert(candies, d) end end workspace.ChildAdded:Connect(function(d) if d:IsA("MeshPart") and validNames[d.Name] then table.insert(candies, d) end end) task.spawn(function() while _G.AutoCandy do for i = #candies, 1, -1 do local c = candies[i] if not c or not c.Parent then table.remove(candies, i) else local touch = c:FindFirstChildOfClass("TouchTransmitter") or c:FindFirstChild("TouchInterest") if touch then muchlove.CFrame = c.CFrame + Vector3.new(0,3,0) firetouchinterest(muchlove, c, 0) task.wait() firetouchinterest(muchlove, c, 1) task.wait(0.1) end end end task.wait(1) end end)