game:GetService("Players").LocalPlayer.Character.Head.BillboardGui:Destroy() game:GetService("Workspace").Interactives.Water.CanCollide = true game:GetService("Workspace").Interactives.Water.TouchInterest:Destroy() -- Water Godmode game:GetService("Workspace").Interactives.Safezone.Shape = Enum.PartType.Ball game:GetService("Workspace").Interactives.Safezone.Transparency = 0.5 game:GetService("Workspace").Interactives.Safezone.Size = Vector3.new(30,30,30) game:GetService("Workspace").Interactives.Safezone.Material = Enum.Material.ForceField game:GetService("Workspace").Interactives.Safezone.Color = Color3.new(0.2, 0.8, 0.8) _G.FFB = true game:GetService("UserInputService").InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.Q then -- Forcefield on _G.FFB = true end end) game:GetService("UserInputService").InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.T then -- Forcefield off _G.FFB = false end end) game.RunService.Heartbeat:connect(function() if _G.FFB == true then game:GetService("Workspace").Interactives.Safezone.Transparency = 0 game:GetService("Workspace").Interactives.Safezone.CFrame = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame --Activate end if _G.FFB == false then game:GetService("Workspace").Interactives.Safezone.Transparency = 1 game:GetService("Workspace").Interactives.Safezone.CFrame = game:GetService("Workspace").Interactives.SpawnLocation.CFrame --Deactivate end end)