getgenv().Settings = { LoopDelay = 0.15, -- seconds between main farm cycles (lower = faster/heavier) MoveSpeed = 25, -- studs/sec for all teleport-glides; keep <= ~30 or the anti-cheat rubber-bands you AutoHarvest = true, HarvestSeedFilter = {}, -- {} = all; else names e.g. {"Carrot","Strawberry"} HarvestMutationFilter = {}, -- {} = all; "None"=unmutated; e.g. {"Gold","Rainbow"} HarvestHighestValueFirst = false, MinFruitValue = 0, -- only harvest fruit worth >= this ($) StayInGarden = true, HarvestWeightComparison = "Any", -- "Any" | "Above" | "Below" HarvestWeightThreshold = 0, -- kg; paired with HarvestWeightComparison HarvestCollectDelay = 0, SellWhenBagFull = true, SellEverySeconds = 0, -- 0 = off, else sell on this interval ProtectFavorited = true, -- true = keep favorited; false = unfavorite all then sell everything SellProtect = false, -- temp-favorite matching fruit so it isn't sold (empty filters = protect EVERYTHING) SellProtectSeedFilter = {}, -- {} = all; else names e.g. {"Carrot"} SellProtectMutationFilter = {}, -- {} = all; "None"=unmutated; e.g. {"Gold","Rainbow"} SellAtHighPriceMult = 0, -- 0 = off; else only sell a species when its price mult >= this AutoDoubleOrNothing = false, -- only works while standing AT Steven (no auto-nav) DoNCashOutWins = 1, -- cash out after this many wins AutoBuySeeds = {}, -- {} = none; else names e.g. {"Carrot","Strawberry"} AutoBuyAllSeeds = false, AutoBuyGear = {}, -- {} = none; else names e.g. {"Sprinkler","Watering Can"} AutoBuyAllGear = false, AutoBuyCrates = {}, -- {} = none; else crate names AutoBuyAllCrates = false, AutoFavorite = false, FavoriteMutationFilter = {}, -- {} = all; "None"=unmutated; e.g. {"Gold","Rainbow"} AutoFarmFavorite = false, FarmFavoriteSeedFilter = {}, -- {} = all; else names e.g. {"Carrot"} FarmFavoriteMutationFilter = {}, -- {} = all; "None"=unmutated; e.g. {"Gold","Rainbow"} FarmFavoriteMode = "Favorite", -- "Favorite" | "Unfavorite" FarmFavoriteWeightThreshold = 0, -- kg; 0 = ignore weight FarmFavoriteWeightAbove = true, -- true = ABOVE threshold; false = BELOW FarmFavoriteDelay = 0.1, AutoOpenSeedPack = false, AutoEquipSeedPack = false, AutoSkipSeedPack = false, SeedPackName = "", -- "" = any pack; else exact pack name e.g. "Common Seed Pack" AutoWater = false, WaterSeedFilter = {}, -- {} = all; else names e.g. {"Carrot"} WaterPlantsPerCycle = 8, WaterLoopDelay = 1, -- seconds between water cycles AutoPlant = false, -- must be OFF for Reroll to run PlantSeeds = {}, -- {} = none; else names e.g. {"Carrot","Strawberry"} PlantSpot = "Plot", -- "Plot" | "Saved" PlantSavedCFrame = "", -- CFrame string used when PlantSpot="Saved" Reroll = false, -- needs BOTH RerollSeed and RerollWant non-empty AND AutoPlant=false RerollSeed = {}, -- seed(s) to plant+shovel until match e.g. {"Carrot"} RerollWant = {}, -- desired resulting species e.g. {"Carrot"} AutoShovel = false, ShovelTree = false, -- also shovel trees/large plants ShovelSeedFilter = {}, -- {} = all; else names e.g. {"Carrot"} ShovelMutationFilter = {}, -- {} = all; "None"=unmutated; e.g. {"Gold","Rainbow"} ShovelWeightComparison = "Above", -- "Above" | "Below" ShovelWeightThreshold = 0, ShovelIgnoreFavorited = true, ShovelDelay = 0.1, AutoSprinkler = false, SprinklerTypes = {}, -- {} = none; else names e.g. {"Basic Sprinkler"} SprinklerTargetPlant = {}, -- {} = anywhere; else plant names e.g. {"Carrot"} AutoTrowel = false, TrowelSeedFilter = {}, -- {} = all; else names e.g. {"Carrot"} TrowelMaxPerCycle = 5, TrowelSpot = "Current", -- "Current" | "Saved" TrowelSavedCFrame = "", -- CFrame string used when TrowelSpot="Saved" AutoCollectDroppedSeeds = false, AutoCollectDropItems = false, AutoCollectDropFruits = false, CollectDropFruitsOnlyMine = false, CollectDropPerCycle = 3, AutoCollectEventSeeds = false, -- Gold/Rainbow event seed-pack markers EventSeedMaxPerCycle = 200, AutoDropFruits = false, DropFruitSeedFilter = {}, -- {} = all; else names e.g. {"Carrot"} DropFruitMutationFilter = {}, -- {} = all; "None"=unmutated; e.g. {"Gold","Rainbow"} DropFruitMinValue = 0, -- only drop fruit worth >= this ($) DropFruitPerCycle = 3, DropFruitDelay = 0.15, AutoEquipPets = false, EquipMode = "Name", -- "Name" | "Rarity" EquipTypes = {}, -- EquipMode="Name"; {} = all; else names e.g. {"Cat","Dog"} EquipRarity = {}, -- EquipMode="Rarity"; {} = all; else e.g. {"Legendary","Mythical"} AutoBuyPet = false, PetBuyMode = "Name", -- "Name" | "Rarity" PetBuyTypes = {}, -- PetBuyMode="Name"; {} = all; else names e.g. {"Cat"} PetBuyRarity = {}, -- PetBuyMode="Rarity"; {} = all; else e.g. {"Legendary"} DefendPet = false, DefendTime = 12, -- seconds to defend MaxSpendPerPet = 0, -- 0 = no cap; number, or "25k" / "1m" AutoServerHopForPet = false, HopDelay = 5, -- seconds between server hops AutoSteal = false, StealMinValue = 0, -- only steal fruit worth >= this ($) StealHighestFirst = true, StealMutations = {}, -- {} = all; "None"=unmutated; e.g. {"Gold","Rainbow"} StealTime = 0, -- steal-hold time, lower = faster StealLoopDelay = 0.5, StealCarryCap = 15, -- max carried before depositing StealAntiHit = false, StealCenterGarden = false, SniperSilentAim = false, AutoMail = false, MailRecipient = "", -- "" = none; username or UserId MailPetFilter = {}, -- {} = NONE (sends nothing); else pet names e.g. {"Cat"} MailSeedFilter = {}, -- {} = NONE; else seed names e.g. {"Carrot"} MailGearFilter = {}, -- {} = NONE; else gear names e.g. {"Sprinkler"} MailMaxItems = 20, -- 1..200 AutoClaimMail = false, AutoGift = false, GiftRecipient = "", -- "" = none; username or UserId GiftPetFilter = {}, -- {} = NONE (sends nothing); else pet names e.g. {"Cat"} GiftSeedFilter = {}, -- {} = NONE; else seed names e.g. {"Carrot"} GiftGearFilter = {}, -- {} = NONE; else gear names e.g. {"Sprinkler"} GiftMaxItems = 20, AutoAcceptGift = false, AntiAFK = true, AutoReconnect = false, RejoinIfPingFrozen = false, -- rejoin if ping freezes for ~20 min Webhook = false, -- needs WebhookUrl; posts seed/gear/weather predictions + sheckles WebhookUrl = "", -- "" = off; your Discord webhook URL WebhookEverySeconds = 300, -- interval between prediction posts (min 30) WebhookOnPetBuy = false, WebhookMention = "", -- "" = none; "<@userid>" or "<@&roleid>" RestockAlert = false, RestockWatch = {}, -- {} = none; item names e.g. {"Carrot","Sprinkler"} AutoTutorial = false, } loadstring(game:HttpGet("https://api.luarmor.net/files/v4/loaders/ebd3b9f8d06cde6ab1350433ee4d09df.lua"))()